Under rating threshold (hideshow)
I confirm stonehandge can be interesting but with a system to collect all charged staved it will be much more interesting.
Under rating threshold (hideshow)
Huh. I have 50 cows. When I click [Ctrl] + [Click], the cows expand and move outside of the play zone and there is no way to get it back. I lose 23 cows...
Under rating threshold (hideshow)
Suggestion for Warehouse: Make it transfer over 0.001% of your current food/s per building level to your next run after a revolt. Currently, it's useless as cows are better off being put in homestead then into farms then being put into Warehouse at any point, and +100 food to your next run is also useless once you have some happiness on well / workshop, since you can get to >100 food/s in under a minute. This bonus will allow players to have a way to increase their food production after a revolt without the issue of the Warehouse's previous design by encouraging them to get as far as possible before revolting.
Under rating threshold (hideshow)
UI improvment: Buttons "Build $xxx" and "Use charge" (and maybe "Attack") can have inside a progress bar to see the progression.
For instance you have 1e10 masters and the goal for the next level is 1e11. the progress bar is empty as now (grey background visible). If you have 6e10. So 60% of the requirement for the next level, 60% of the bar is filled with colored background.
Same for Magic tabs, but easier as the percentage is already known.
And for forest, same behavior with the BP owned/needed to attack.
Under rating threshold (hideshow)
Also needs an option to bulk buy other than 1 or ALL. I only need 25,000 to upgrade, but can afford 250,000, there's no point in wasting my money on useless units like that.
Under rating threshold (hideshow)
After a few attempts, I simply can't get Stonehandge (misspelling of stonehenge or intention? :3) to work. I've tried horsing them and using an auto-clicker, I've tried horsing masters, even tried a similar strategy to normal production builds where you'd get homestead to give farms a buttload of cows. None of these work whatsoever. In terms of the 3 buildings on that slot, it's clearly not worth getting Stonehandge. At least with the gold one you could use it to scout for the higher buildings, but this one just doesn't work. Either the spell system needs a rework (like autocasting), or the effect needs to change (change from speed into spell power or a hybrid of the two).
Under rating threshold (hideshow)
warehouses shoud either increase food production by certain percentages per level for the next run or increase food quantity to a million per level
Under rating threshold (hideshow)
Food production is way out of balance. Everything goes up by a food requirement factor of 10x, all all you can do is a 2x with wells, and +1base with farms. It doesn't even come close to being fun because of how out of scale it is.
Under rating threshold (hideshow)
got druids. First druid building replaces well. So i ll never use it, it useless. Game really need ways to speedup food prod
Under rating threshold (hideshow)
I lose my happyness/progress from asimilation and in return i get buildings that are not better then the ones before, thats a game killer for me. Game is fun only until first asim then its bad
Under rating threshold (hideshow)
I've noticed that in the forest, if the enemy you're killing is right at the top of the screen, the items that you get disappear. Please Fix This.
Under rating threshold (hideshow)
Yikes. The lack of confirmation on the swordsman happiness just caused me to completely f up a run because of a misclick
Under rating threshold (hideshow)
Shouldn't revolution affect food production? It seems pointless to have the peasant's revolt because their gold production is trivial.
Under rating threshold (hideshow)
the button to goto the steam page REALLY needs to open in a new window/tab instead of the current. sucks if you click it (intentionally) and it loads in the game tab essentially causing you to reload the game
Under rating threshold (hideshow)
silly question : how do you scrool down the page? I have building unlocked but they are on top of the window and no scroll bar. I beleive I am dumb but can someone support?
Under rating threshold (hideshow)
@deivydl When you kill a forest monster, if the loot spawns offscreen it just disappears. Scroll so the monster is toward the bottom, and it fixes the problem. (And it would be great if the programmer fixed this.)
Under rating threshold (hideshow)
It would be great to be able to minimize buildings/units etc. to make it easier to navigate and avoid accidental upgrades.
Under rating threshold (hideshow)
I just bought a new computer and all progress is lost... well, there's no way I'll start again, so fare thee well, game.
// The game could use an online saving system, if someone's playing it at work, school, or simply just gets a new one after the older one crashes...
Under rating threshold (hideshow)
Did a revolution for swordsmen... and it removed all the happiness from every other building. Great. A day later I logged off for the night... and my 1000x swordsmen lost all their progress for no reason and are back to 1bp/sec. Wonderfull.
Under rating threshold (hideshow)
Forest food rewards are amazing if you go craftsman, and can help you max out your ranch to get your food production started. I don't understand why complaints about food are in the top comments, since food seems like it's supposed to be a relatively limited factor so you can't just spam cow/well combo indefinitely.... In order to get higher tier buildings without revolting like 5 times over the course of a week (probably an exaggeration, but w/e), you can just use a craftsman shop to get to better buildings, and by extension, any benefits they may offer. It may not be 100% balanced as of right now, but I believe that the intent is that you require balancing your gold and food production, rather than just spamming max food every single time for everything...
Under rating threshold (hideshow)
Fun game, terrible execution. The complete lack of speed-up after doing several elf assimilations just means you have to do the early game again and again and again, each time taking days. No fun. Add to that the horrible bugs, such as there being an 'unlock plains' button that resets you with no bonusses, wasting several days of playtime.
Shame really, because this game absolutely has potential.
Under rating threshold (hideshow)
Something appears to be up with the timing/calculations in this game. With 1 swordsman (1 BP/Sec) it takes nearly 3 seconds to increment my BP count.
Under rating threshold (hideshow)
Devil Flyer half of the time does not give any look. there is some text after kill flashes quick and just that. 0 gains.
Under rating threshold (hideshow)
Food production is a HUGE bottleneck. Maybe the 'Discontent' for the Farmers would increase the farms production. Like1% food production for every 100% gold. Upgrades go SUPER slow having only the well to increase food production.
Under rating threshold (hideshow)
You need to give some passives rewards for the forest part. Same for others things. Actually, you just have to go full cows and full horse on wells.
Others are useless to do.
Anyways, i like the game. ^^
Under rating threshold (hideshow)
Can it be made that Magic Staff's "Restore charge of a random scroll" can't target another Magic Staff? Bouncing back and forth before finally getting to the target is just frustrating.
Under rating threshold (hideshow)
There needs to be an alternative to city walls after druid assim.
It becomes completely pointless if you build Druid Grove.
Maybe something that makes requirements for shooting range less or boosts BP production
Under rating threshold (hideshow)
Perhaps some benefit to killing more of the same creature. Maybe some increasing return so that it makes sense to kill more than 10 of a specific enemy just to get to the next tier