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Why do we have to work so hard just to get to automation for a game that has IDLE in its title? Remove these barriers, please. The game would be more fun
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ah i see... so this is one of those game that you suppose to play for an hour come back a week later to play for 10 minute and come back a month later so you can play 10 second
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So. A "Kred" is about a dime, plus or minus the volume bonus. "Amber" is a little less than a "Kred. Let's call it, on average 8c. (I don't have a "cents" symbol on my KB. *shrug*) So. 2x stats for 1 battle is 12 "Amber" or approximately 96c. Close to a dollar for a boost that will last about 11 seconds. 50 "Amber" gets you the gold for an abdication without restarting. By my calculations that's approx $4. Kinda steep for a 1 shot ANYTHING on a Kongregate Pseudo-Idle game. That's 80% of what I paid for the premium version of Gemcraft Labyrinth. (A permanent upgrade BTW.) I wonder if the dev is making any money because these prices seem way out of whack for what you get. Even by "AAA" micro-transaction standards.
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Bug report;
Chicken God religion bonus, lvl 3 and up are negative values which adds to stock rather than costing anything... it eventually rounds to a cost of 1 for each lvl.
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Where is all the gold supposed to come from? 20K or 30K for a one use item that will get you one 10th of the way to a new tile. What am I missing?
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they don't want to accept suggestions concerning game improvements that allow more gold upgrade options to tiles - they want all those to be Amber upgrades * Money * Money * Money
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needs requip button for hero, auto re-equip the last setup and send off... also, recast for ritual, redoes the last ritual setup...
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I see that you're planning on implementing some automation. I've got a little idea for automating worker hiring : Why not create a one-time gold purchase called "Automation", allowing you to unlock a new option in every tile. This new option will be purchasable with gold once again, except that this time you'll have to pay every rebirth to activate it. The price would depend on the type of tile (wheat fields would be cheaper than forest camps, etc etc), and it could be toggled on/off if you want to stock ressources for later use. That system could allow a good transition between the starting phase where you have to micromanage a lot, and the mid-game phase where you get actually enough gold per rebirth to buy those automations every time. Don't hesitate to leave a little + if you think it can help.
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To level up the hero in this game is pretty much useless. You should gain HP at least. Also GOD of war giving just experience points is pretty useless too. Once you got 25 attack or more the only thing you need is more HP/Armor, but the new equipment you get is not really better.
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I like the idea. But this has a LOT of issues. Not the least of which is it takes WAY to bloody long to get enough gold or stone to buy purchasing this stuff with no clue as to what it does till well after you purchase it.
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Gold purchases such as hire speed should be permanent. I wasted 6 gold speeding up my tiles just to see the upgrade gone when I abdicated.
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I echo Hyperjag7's comment. I bought a tile above and can't see the buy option and there is no apparent way to scroll the screen down to see it. Please fix. DO NOT BUY A TILE ON THE UPPER TIER!
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This is rubbish. You clearly didn't test "Create Heritage" because I accumulated 50,000 gold then didn't receive ANY of it upon reset. This game is going nowhere real quick.
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Please do this for all numbers 100,000,000,000... it will be more readable
a lot of other things to say but at least this will be much better
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Would be nice to have some kind of option to prevent the automatic hiring ritual to buy useless stuff.. like i don't care anymore about wood or stone since i can't build anything anymore.. so why bothering leveling it. And i can't clear those since i don't have amber.
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The game needs better information. It took me several abdications to learn about income and how it relates to gold. This NEEDS to change. Please do a better tutorial.
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This game isn't bad, it has some strong points.
The hero idea is nice but other than taking forever to claim 1 land, its not worth it. You don't even gain one amber for that effort.
Faith is also kind of okay for gathering individual recourse but other that no use.
The Amber shop isn't worth it, nothing is appealing or worth the time to purchase. That part just seems a desperate way of making kreds.
Some modifications to gameplay would be rather interesting to make this more enjoyable.
Changing how the resource system works like, Wheat farm lvl 50 produces 1 wood, and increases by 1 every 50 or something along those lines. That way its not confusing to have to buy wood to make a forest farm.
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man there is a massive amount of click lag I click and nothing happens click again nothing I click 3 more times I bought a farmer...….yay
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No hard reset?
I should have done my first reset at 11 coins, I did it at 10 coins and it takes forever to get the next one now. Bye.
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I not sure why i have negative ratings, let me re-explain it just in case it not clear. selecting one ritual and hitting perform, adds 10% to abdicate bonus, if you select literally all 6 and then hit perform ritual, you still only get 10% bonus to abdicate. That needs to be fixed otherwise it better to run only one per perform.
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You get punished for doing multiple rituals in one go it seems (like if you combine 5x wheat and hiring speed), you only get a increase bonus of 10% to your abdicate regardless of how much extra is combined into one.