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anyone confused on how 13 is possible, you have to throw the axe on the skull, then jump down to where you spawn and return your axe so it kills the bat while still above the first ghost then pass through them
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i dont see how 13 is possible at all, if i retrieve the axe to kill the bat then the axe isnt in the skull to let me pass the ghosts
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The mechanic for the axe rebound needed to be clarified more, that it would track you and not just "naturally rebound". A level requiring the mechanic to be used in a simple manner would have be extremely useful.
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I love your games, but they really need a save function and level select screen. right now the continue button is useless if you start all over again.
other than that, I'm having a lot of fun. the repeated dungeon setting and new and creative mechanics are a powerful combination.
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Holy crap, that reflex requirement in comparison to the previous games. Anyone playing these in order is probably in for a shock. Doesn't make this any less enjoyable though.
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I like how challenging and intuitive your puzzles are in this one, great job. Are you planning to put any story behind people being trapped in chests? Maybe you could do one where the protagonist is the villain who has to trap people in chests (or he is the only true hero, who is trapping villains!)
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***spoiler*** For level 15: Hit horizontally towards the bat, fall in the pit and immediately collect the axe, that way it will hit the bat while returning to you, and then immediately hit again so you can go up, shoot the ghost stick and bingo.
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Such a fun little game. I like how the last couple of levels require you think just a bit. I was scared they would require me to cheese or do some weird gimmick, but I found them all to be rather logical and satisfying.
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I enjoyed this new installment a lot. The death by boomerang mechanic in levels 13 and 15 is clever, but unfortunately years of playing random games where returning weapons don't do damage for some reason made me not expect this to be the solution and I did not expect a new mechanic to be needed this late in the game. The jump with spikes right above you in levels 12 and 14 is more tedious than fun for me, unlike other parts of the game. I hope to see your game design evolve even more, this series has so much potential and level 15 tells me you can come up with some very interesting puzzles. ;3
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Ah, I am reminded why I hate platformer games. I can figure out what needs to be done easy enough but my coordination/timing sucks.
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For lvl7: Get up, kill the bat. Fall down and place axe on the left. Use it to jump accross and place the axe on the right. Get up, kill bat, open chest.