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I wish some of the levels had checkpoints so you didn't have to go all the way back to the beginning, games that require perfect runs are not fun... nevertheless after much cursing and viewing a walk-through it is done.
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Don't know if I called it a medium badge, but I loved how it made me think... didn't care for trying to dodge spikes right above my axe though.
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Really cannot enjoy this game personally. It's a neat idea, but it's extremely hard to play. You can usually figure out what to do easily, but timing and doing it just make this game annoying
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Great Job! This game developers put more efforts to make such an pixelated, ragequiting, and nice textures! Good Job for putting suc an efforts into this game!
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level 14 just doesn't work, I try to get my axe back on the last jump to throw it at the pole, but it won't react at all untill I landed, and it only does that shit at this one situation
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Looked at walk-through to get past level 11, unfortunately if the game worked like it does in the walk-through I could get past level 12... how and why crap games like this get picked for botd is beyond me. 1 star
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@KenobiLover If you're still struggling with that acrobatic feat you mentioned, please note that there's another solution to that level. No single-pixel-balancing required.
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despite what everyone thinks about level 12 and 15, they aren't "stupid". they are just Challenging your reaction and timing. once you get the hang of it, its not that hard. my time is 265.264 seconds
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I honestly don't understand how this is a "medium" badge; literally to beat level 14 you have to balance on what I think is a single pixel, that is if you can even get to that point. I still haven't beat the level and I've spent at least a good hour trying and personally I think that if the game depends solely on being able to hit a single pixel, that the developer needs to consider that they have put out an incomplete game.
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Level 12 needs a bit of agility in the beginning (or flashbacks from Everybody Edits if you played it like me). Than just stick axe in the skull, jump in the pit, retrieve axe quickly and put it in wall when you are next to it, repeat x2.
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TL/DR - Sweet, deceptively simple, but _criminally_ too short.
In best traditions of tutorials _done right_, this game teaches you all needed aspects of game mechanics through gameplay as opposed to incessant nagging from resident Naggy the Patronazing Fairy (TM)(C)(R).
If you was able to complete first level, you would be able to complete all of them, recognizing new mechanics through combination of adventure game logic and cultural osmosis: this _is_ an orc with an axe, after all - you see something - TROV AN AKS AT IT! That should do the trick...
Amount of facepalm I felt upon realizing the solution to level 15 was... significant, let's put is this way.
Cons: mute option is wanky, for me at least - it is constantly let sound through at the start/restart despite being turned off, you need to tap it twice to re-mute the game; criminally short - 15 levels of this is barely a demo.
Pros: everything else.
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legit level 15 I never got until I realized you just threw the axe and dropped, caught and jumped back up with it, then hit the lever
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Not many games can brag about making every jump satisfying. Add great music and replayibility and it becomes the perfect game.
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pretty much the definition of easy to learn, hard to master. so many little tricks that you wouldn't consider doing with the axe. maybe on the shorter side, but I feel like the whole point is to optimise your speedrun, so that suits it just fine.