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Good game and short. Some of the levels were a bit tricky but I got it figured out after some trial and error. Mostly error, but we don't discus that here lol. 5/5
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not the best eddynardo games. The mechanics are intersting, controls and level design are not very good. Still looking forward to more though :)
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LV15: 1)move R, night mode, move R, reverse. 2)move to spike and dash to mid platform. 3)jump R. 4) normal mode,go bottom, go near ghost and day mode, 5) reverse mode, repeat step 2. 6) get middle chest. 7) dash top, jump R. 8) repeat step 2. 9) move L,get chest
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Why isn't the down button the one to shoot through the floor? Once the swap mechanic was introduced, I thought up/down would flip, but they don't, so it's just a wasted button.
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4 out of 5 stars, encountered a bug on lvl 15 with the floor/ceiling switch thing is the only issue I had with the game, to the author keep them coming!
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I wish you could dash through the floors with space bar. Would make it an easy one-handed game. Especially with having to move+dash at the same time, having x as the button (why not s?) is a little frustrating.
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Great game, 5/5 but hoping for some kind of player pack that uses the existing gimmicks to the fullest; 15 levels may be a bit too few considering half of them is gimmick introduction
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i don't comment much, but this game rocked, much like the rest.. strangely found myself hooked on the music as well. well done!
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I am torn whether to like this game or not. My main concern is that the jumping is fixed, meaning how matter how hard i press the height is the same. Most games like this has a system where precise jumping such as small jumps are done by easy taps and big jumps by holding or sometimes running and jumping. running does give momentum. but I guess this seires was meant to focus more on puzzle platforming than pixel perfect jumps. on the other hand I am not sure because the hitboxes are kinda big. Thus the puzzles are good, but a bit harder to pull off than to figure out. Then I want to mention that this really only adds 3 gameplay elements to the series and that is the 2 special tiles that interact with the shaman and the character himself. No new enemies has been added, no new switches but its a minimalistic platformer so I guess you wanted it to be simple. Also I don't see the story here.
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Your games are quite fun. You should make a game combining all these characters and sell it on steam. I know I'd purchase it!
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Reasonably hard. Execpt I too often found myself dead while being quite sure that I'm at least one pixel away from danger. Spikes hitbox is insanely large, one can die while visible distance from them is like 2 pixels.
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uhhhhh.... The difficulty spike is.. well.... easy...easy...easy.. (level 15) DEFUG!!!! WHAT SHOULD I DO? .... oh....
Love it ;)
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You can jump while in the air if you do it right after teleporting. This lets you do level 12 without having to flip to the ceiling, so you can get the chests in the order top-left, top-right, bottom-right. You can also use it in level 13 to bypass the ghost, but I don't think it saves any time.