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You could technically play it in 5 minutes, but a speedrun is 3 minutes. If you even double a speedrun's time, you get more than 5 minutes of playtime.
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Never make the last level infinitely harder than the rest because you just take a good game and ruin it when you make the difficulty ramp just a vertical line at the end.
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Whenever an Eddynardo game I've never played before cycles through the BotD lineup, I know I can look forward to three things: a charming pixel-art aesthetic centered around retro fantasy RPG classes; a simple core mechanic incorporated into as many different puzzle applications as possible; and a great deal of frustration from trying to figure out the correct sequence in one of the last few levels, giving way to the catharsis of an 'Aha!' moment that makes puzzle games completely worth it for me.
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I'm a big fan of these games. Nice introduction to the different concepts and then nice mix of them in the levels to produce tricky but not impossible levels.
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Good game and short. Some of the levels were a bit tricky but I got it figured out after some trial and error. Mostly error, but we don't discus that here lol. 5/5
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not the best eddynardo games. The mechanics are intersting, controls and level design are not very good. Still looking forward to more though :)
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LV15: 1)move R, night mode, move R, reverse. 2)move to spike and dash to mid platform. 3)jump R. 4) normal mode,go bottom, go near ghost and day mode, 5) reverse mode, repeat step 2. 6) get middle chest. 7) dash top, jump R. 8) repeat step 2. 9) move L,get chest
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Why isn't the down button the one to shoot through the floor? Once the swap mechanic was introduced, I thought up/down would flip, but they don't, so it's just a wasted button.
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4 out of 5 stars, encountered a bug on lvl 15 with the floor/ceiling switch thing is the only issue I had with the game, to the author keep them coming!