Under rating threshold (hideshow)
1/5 just bad. music is too upbeat for what this is. also, it is very annoying when listened too for longer than a minute. pixel graphics instantly make a game bad these days. game, in general, is just too boring. there isnt that much thinking on the player's side. instead of a closed-in area, there should be some opening to another room so it looks like youre going somewhere. i have no more time to waste on this trash. 1/5 should be renamed to "one star game." + if you agree.
Under rating threshold (hideshow)
Level 7: Get double jump. Go right to get the Teleport. Fall down and left on top the wall above the middle chest. Teleport left to get left chest. Drop down to bottom platform and teleport right to get middle chest, then rightmost chest.
Under rating threshold (hideshow)
Beat the game before. Saw the daily badge. Beat again because it's such a simple, fun time waster. Great work, great concept, always happy to see sequels.
Under rating threshold (hideshow)
The concept is so damn beautiful in its simplicity, it's a shame you can beat it in 10 minutes.
Just when I got comfortable with the basic mechanics and ready for the REAL challenge... poof. The end.
I hope you'll make more levels someday.
Under rating threshold (hideshow)
you know, i really like this game, it's perfectly paced, not too hard, not too easy, and really fun, but White Kitty just does not feel right. it's also mildly annoying.
Under rating threshold (hideshow)
Quite a bit of thinking involved in this game along with platforming challenges. Makes sure you know which spell to pick up first.
Under rating threshold (hideshow)
Maybe I just suck at games like this, but that easy badge should really be a medium badge imo. Some of these levels are actually damn hard, like 7 and 15.