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The people inside chests are prisoners locked by dungeon servants or demons. I like that idea where you can't be free until released.
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I was on the fence about whether this should be an easy badge or a medium badge -- it's really right in the middle, IMO. Like others, I only had a problem with level 9. If you're stuck there, here's a hint -- drop yourself on the platform all the way to the right, and DON'T SWITCH DIRECTIONS. The knight will bounce a bit and hit the corner on the right side, avoiding the flame. Once he turns around, you'll be able to jump over the other flames without needing pixel-perfect precision.
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The only problem I found was with lvl 15 being the last one. "One trick mage" has the same problem. Beautiful, relaxing and fun with an occasional cheeky twist to a lvl. Loved it!
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I keep having these dreams doc... somebody dumps me out of my bed, then I am in burning rooms attacked by bats and finding people locked in boxes...
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Excellent game. I lack in the fast hand eye coordination area. This game didn't make me feel frustrated. I did have to repeat the levels until I got the hang of it but not too many times. I usually mute the music and didn't feel the need to here so that is a big plus. Great graphics, and good response times, no lag. Very well done. 5 stars. Hope to see more from you EddyNardo.
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Plot twist:
The people are hiding in the chest to hide from us, and the bats are trying to protect them, we are actually the bad guy trying to murder the people
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Cute game, I like the art style, sound effects and music. It's just a shame it ended just when things were getting more challenging.
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This game was super fun, I honestly wish it was longer because it was just really enjoyable. I'd love to see more from you guys!
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Now I understand why people think water is so important. It can also be used in a Minecraft bottle to give yourself fire immunity! Of course, it's so obvious now! It's not like the knight would need a flame-resistant suit or anything.
*looks back at game*
Oh... I guess the blue suit of armor could represent a fire-resistant suit. I guess there really is nothing negative I can say about this game. Good job, eddynardo.
P.S. I want a sequel >:c
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What makes this game great is that you have to earn the ability to jump, attack, etc.. Abilities are taken for granted often in game design and the aspect of growth was very pleasing. 5/5
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Liked it very much! Has a lot potential for more levels and difficulty. For example the knight could go back to sleep and you have to wake him again in some other place. Changing environment, like locked doors and keys, switches, falling blocks...
Monsters that shoot at you and a shield that blocks it.
Would love to play it again!
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This game reminds me why I'm still at Kong. Amazing work, and you should deffinitely keep developing games! Hope to see more of you soon!
5/5 on music, animation, level design, pixel art, and even writing. Just feel it could be a little longer, but at least I'm leaving here wanting more, instead of getting out of the game before the first half because its bad. GG!
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Is level 9 even possible? There's nowhere and no direction to drop that won't kill you either immediately or within 2 seconds.
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Sweet! Really nice overall game play. Can't say I'm too excited about the prospect of precise jumping and split second dodging of ghosts needed, but so far, it doesn't fail me just because I have two left thumbs. If it had more levels, I can only hope it stays more intellectual than reflexive.