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Can someone explain what I'm supposed to do at the beginning of level 11? No problems before that and these games are always great, but I can't get past the ghost without hitting spikes and can't do anything in the ghost aside from jumping back out or hitting spikes.
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I really like the way you do: you take a simple mechanics and squeeze out all the juice. That's what I call "a pure game design".
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Wow this is one terrifying sorcerer. You have all these adventurers that are going around freeing all these innocent people and then there is this guy just shoving them back into the chests.
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Great game! Finally we've learned how people got into the chests. But level 4 is much harder than following ones so i'd moved it at the end of the game.
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I think it's a trap. The people being put in the chests are obviously orcs. We have been helping with a devious master plan all along!
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I'm betting that in a month or three, all these characters/mechanics they've developed with these little games will combine as the axe-throwing orc, the one-trick wizard, the sticky sorcerer etc. all form an adventuring party. It'll be like the Lost Vikings! (If you weren't already planning on this, I *highly* encourage you to do so!)
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Maybe in 2 months you tie all of these games together into a story or something, where the different characters come together?
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Great game! I really admire how you keep on just rapid fire releasing these solid games, all based on the same engine and style!
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Writing this before all the levels are out, so I'm holding out judgement on the game (which has so far been really fun, like all your other games). I'll say this, though: The music is amazing! I literally leave the game on just to listen to it over and over.
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I dig it! The music is improved, the game is a lot harder, and the plot is coming full circle! Good job Eddynardo! Why you chose to upload on the 30th is baffling, but I like your games anyhow! :D
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Liked the interesting mechanic in this one :) I do agree that some of the jumps need a lot of precision, especially the jump along the left spikes in level four was a little annoying, but overall, love it :D I especially like how each level brings a new or harder way of using the mechanic. Looking forward to the next levels!
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Great twist on this one, But I found the level design harder than in the other three games. Jump are more difficult and need more precision
Also their is a little freeze when you finish a level but i think that will be fix soon :)
But keep working like you do you've done great things and you'r games are very fun to play ;)
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1/5 you caught me in a bad mood dude, I can't beat the white palace so seeing a game with instant kill from spikes triggers my 1/5 reaction
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Once more, you've come up with a genuinely fun and interesting gimmick for a game, but then the game ends in like five minutes because there aren't any levels to use it. You seriously need to pick one of these games and just make a decent-sized pack of levels for it, because this ADHD design mentality feels like such a waste of good mechanics.
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Loving it, can't wait for more levels. I love how the objective seems to recapture all of the people that choppy orc has released.