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This would be a great Iphone/touch/pad app. I wonder if they're working on it. + if you want them to see this and get the idea to start working on this.
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There needs to be more AI options, e.g. I have 2 separate boost skills, speed and stronger, the best i can do is set stronger when there is no boost, and speed when my PP is at 100%, but when stronger ends and speed is still there, my creature won't activate stronger again because there is a boost still... Need an AI option like 'When Self' - 'Not Stronger' or 'No Speed', etc because atm there's just no way of synchronising and setting two separate boosts to work effectively and beautifully.
Need more AI settings please
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how about you should get payed money when they your critter levels up the higher the tire the better the cash if that cant be done how about getting oney when your egg hacthes or mini games you can wait while your egg or critter recharges staima and it can give you cash i hope these will be changes in the game click + if you think so kepp this alive!
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how about minigames to pass the time for an egg to hatch or your creatures to recharge or you know just for quick play perhaps even prize money?
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creatures should really evolve or change forms after a period of time or after alot of battles and when they do this they should get increased stats. add + if you think they should add this
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Defence skills aren't useless.....I win 99% of my battles (Not Colliseum but Safari) with my Lizard with Parry and Slow....I can block pretty much everything and Lion tailed wolves are pathetic against defensive critters.... Healing sucks....for the guy battling the healer since you tie 70% of the time T.T And the damage is not overpowered...It needs to be high so you can ACTUALLY stand a chance of winning against those damn healers and to make battles shorter since the turn limit is 100 (or so I heard) which isn't really that long....If they made the damage lower then it'd sure as hell take longer than that for nearly everyone.
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I stand by my previous statement bloor. Evasion is completely broken and worthlessly buggy. Not only does a listed 20% evasion provide less than a 5% actual dodge chance. But combat mechanics are so ****ed that a mob with a 50% hit chance hits just as often as a mob with an 85% hit chance. Damage and confusion are overpowered, healing and defense are totally worthless, you can basically glue a lion tail to a wolf and ride it all the way to T3. (And besides, your untold number of exclamation points doesn't exactly prove your arguement)
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Ugh, really disappointed to see that the 8th stall can only be bought with Tokens. I know they're trying to make money, but I liked the idea that paying real money wasn't necessary to get the full experience...
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I know there's lots of auction house suggestions, but here's mine: if you're going to keep it so that a new bid adds time, then you should not be able to place a new bid if it's not at least 5% higher than the previous bid.
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Whoever coded the math for this game needs a free kick in the face. I'm CONSTANTLY missing @ >80% and the enemies are CONSTANTLY hitting me @ <10% of the time with a 50% chance to hit, and I miss close to half the time with an 87% hit)
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One of the reasons this is so popular is there is alot of girls and they have big ****s (Do not downrate or report I censored). So when men/male teenagers see this game they get interested and start playing. Its actually a good method to get people to buy/play/buy then play your game.
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How many times must i tell you that token items or credit-token exchange would make this a single player game? The only thing that needs to be changed is the stables and syndicate levels costing tokens.
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After playing Critter Forge for awhile, when players achieve T4 critters (which take 8 hours to regain full stamina), this game becomes a waiting game... These players also have a very good amount of credits (which become useless) ------------------ What I would really enjoy seeing is maybe an stamina item that can be bought with credits, or a way for free players to gain tokens (maybe through high level quests or an exchange of credits for tokens)
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Auction house. In the congregate chat we came to an agreement. The auction house times are wrong. Instead of 24 hours it should be a choice of the following: 10H, 12H,16H,24H. Low-middle-high middle-max.. There should not be a buyout as it will mess up an economy like this and cause MUCH cheating. + if u like.
Also the auction house should show everything with a filter+search. Maybe a Next page button.
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Well since everyone complains about not being able to buy usables, maybe quest reward could be sold for tokens at the market. I am tired of trashing all the rewards I get for questing.
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I love the uncontrollable battle system, so its not a button mashing game, or a copy of pokemon's battle system. By the way, sonic, pokemon is a great strategic game, but its little kids like you who say "I luv pukachu!!!!1111" that make pokemon look bad. The usables have to be bought with tokens to support the servers so its not a single player game. The creator was generous to give them as rewards for quests, so dont complain about it.
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i agree with fight club freak there should be a way to buy the usables with normal money. having to pay for stuff takes the fun away. + if you agree.