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At least as an option for a more casual experience, allowing users to flip the switches while the game is paused would be a huge improvement along with not covering portions of the screen during pause.
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boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom
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How come you lose the level when the trains crash in a giant fireball of screams and pain.... Well whatever. Still on lvl 1 mwahahaha
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I'm slightly disturbed by the fact that hundreds of people are disappointed because they are not supposed to cause screams, explosions and carnage.
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a good game but the difficulty ramps up rather quickly. Ii like the variety of playing styles the game demands in completing certain levels, would love to see an improved sequel.
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Finally finished level 34, now to go back and get the gold medals I'm missing. Excellent game. Only needed walkthrough for 2 levels (runaway & fault line).
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"The management team would like to congratulate you on the successful completion of our engineer trainig course.
Unfortunately,... ...the company is going out of business..."
NOOOOOOO!!!!!!!
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Bazooka_Uka: The reason for the time difference in Runaway is that each time you switch a set of points it adds one second to your time. It isn't broken.
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This would be an enjoyable game if the timer wasn't broken. I've replayed the same level and done the exact same thing multiple times and received slightly different times for each try. This leads me to believe that the timer is susceptible to lag.
Further evidence is the level "Runaway." The train that needs to deliver passengers has zero intersections in its path. In theory, the time for this level should always be exactly the same, since there is no way to alter how long it takes the train to reach its destination. However, I got a time about 10 seconds slower than the gold.
This broken feature creates a bias against slower computers like mine and has discouraged me from continuing.
Maker of the game here (sorry for the 2 year delay in replying!). Each time you click on a junction, this also adds time to your score, which is why you're getting different "times" even though it didn't *actually* take any longer. Sorry this wasn't made clearer! Thanks nonetheless for constructive feedback.
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Dear the creator of the game.
A very good game but i think it would be better if you made keyboard shourtcuts EG: r for retry, m for menu.
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Wtf, afrikanen? You can plan out exactly where the trains go. Even I'm on the 2nd to last level, and I have really slow reactions. I hope you don't think real trains are trial and error!
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I expected something along the rails of Epic Coaster, but this... This is like those traffic light controler games: BORING.
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Please start the level paused, or slow down the trains, or SOMETHING. I realize I'm not the best player, but seriously. This is too hard.
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"Explosions. Screams. Carnage. These are what await the player if they fail." And this is what i get if i fail? Why would i want to win?
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Start the level paused and make the click spots bigger. Like a callout button with a big arrow on it. But really good otherwise.
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Turned off my own music halfway through playing, I wasn't hearing the game sounds. Then a crash happened. Scared the bajezus out of me.
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Holy crap, even the Tasselfoot couldn't beat this game? I'm not looking forward to the levels where even the walkthrough guy couldn't beat.