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introduce checkpoints for it, like a if you pass a flag half way through the level you could respawn there when you die.
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I love it how you can look so cool and professional in this game, doing wall jumps and all that, and when you die you can say, "I meant to do that."
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Is fun, but the controls make me feel a bit awkward. Might be my computer, but they seem to fluctuate between rocket fast movements, to barely an inch moved
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One of the things I like about this game is that it is challenging, but not badly made or exasperating. Whenever I die, it's totally my fault, and the blame is not on bad controls or constant glitches or something. It's a well made game and it's annoying as hell, but the 'annoying' is manifested through pure challenging gameplay, and not over something frustrating like bad level design or sticky keys or unfairness (e.x., imagine meat boy with limited lives).
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Just so you guys know, making a level as hard as Six Six Six was is not really how you get people to like your game more.
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An entire game where the only difficulty is that the controls are intentionally bad ... it's sort of fun for a while and the music is awesome but it gets tiresome after about 5 minutes of dying only because the controls are unusable.
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That Bandaid in the last chapter.... IT COST ME 3 FRICKIN HOURS TO GET THAT JUMP RIGHT AND I DIE FROM TRYING TO REACH THE GIRL!