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do NOT play this game, it's bugged as hell once you reach a certain stage, you will end up frustrated like me with dozens of hours invested in a game you can't finish
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BUG! Polymorph-cow is bugged in the first battle of world 5. The game freezes up if you use the spell, and you have to reload. You must beat this battle without using the polymorph-cow spell.
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The whole dock idea is great and all but the curve quickly slows after the first island. Even during the first island its still really slow. maybe make it 30-50 hp per level up or somehing.
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Is there an export/import? I found this game on armor games, and would like to move it to kongregate without restarting.
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takes to long to attack clicking the attack then clicking the guy you want to attack each and every time. figure out something to make it a little less time consuming.
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Can't buy the "Upstairs Rooms" - Second Housing upgrade. Everything else already have third upgrade bought, but Housing refuses to bulge.
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How can it be. I do refresh page, all progress saved ok. But when I do a rest from game, and back for next day, my progres back like twice hrs I've played before??
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Sometimes buildings get stuck in the upgrade animation after the timer finishes, making them unclickable. Only goes away upon reloading.
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First battle of world 5 the game freezes after about 3 rounds. I've tried multiple times to get past it with no luck.
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While the trading post is backwards ("Crystal to Gold" actually does the opposite), you can use the "Gold to Crystal" to go over your current gold storage maximum, and afford things like base upgrades without having enough storage yet.
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The game looks nice but is ultimately unsatisfying very quickly. Lots of upgrades don't really DO anything. Population and food are basically worthless. Upgrading ship health is almost meaningless since it caps based on your building level and only grows linearly while your enemies grow exponentially, and upgrades to your island have almost no impact on your RPG component. Although the game looks nice, it needs a lot of balancing and integration/complexity to make it worth a long-term play.
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Gets grindy pretty quick, it seems. On third island ("easy") I am just throwing my guys repeatedly at first knights to slowly claw out some experience. Maybe kill one, usually don't.
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A lot of things aren't explained very well. Still have no idea what population actually does. My guess was that it affects building time but it doesn't look like it does. We need to be able to see how long a building will take before placing it as well. Hotkeys for battles would make a big difference, as well as an automated fighting system. Biggest issue though is progress is slowed/stopped when on a different tab.
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how does the ship get repaired? i have a level 5 dock, but the only way i can find to repair my ship is to buy a health upgrade, which increases current and max health by 10
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this game really needs a save button. i keep losing so much progress every time i shut down my computer. Pretty good apart from that
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There are some serious game-breaking bugs at World 5, where when you select a skill, you can't select a target, and the game is stuck there, unable to continue. I've tried to beat the first level in world 5 a dozen times now, and it breaks every single time.
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Really nice game with a lot of potential - it just needs a little more spit and polish (fixing all the things other comments describe).
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Spoilers: From mid to end you don't need any strength all to magic (mage all magic, all the time)... Every single hero uses just area magic in the end of the game. And gem factory without adds can be used for faster time when you refresh page (kong add). Hero tower to 20, specially OP mages spell. Half day game, but a good one.
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Game balance is wayyy off... Mage killed 1st 75% of the time, Knight has no taunt -> not a tank, Archer -> 0 armor skills dies with 1 hit all the time.
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You could make bets at Casino be manually entered or have greater add increments. Clicking in increments of 5 every time can be a bit tedious :)
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OH yeah also forgot about critical its completely useless for archer especially the skill that gives 50% chance of a critical with skill or basic attack but it didn't critical even once in entire game and my archer has basic stat of 51% chance of critical so 101% in total in first round but the critical never happens...
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Very good game..... HOWEVER the game is so unbalanced its unplayable at map 4 where enemy one shot your every hero. What is the point investing into strength and health if you literally get almost no health and the strength is there only for basic attacks... NO AOE SKILL uses strength but only magic power making archer in early stages completely useless and warrior is I have to say the only one that is overpowered in early and late game also note that researching +1 skill point does not give skill point but attribute point also the research that gives every hero +3 attribute points gives absolutely nothing and this is not all this game has a lot of issues like selecting enemies with basic attacks and more... The game is very unpolished and isn't even tested.
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I'm at a point now where I'm going to have to wait long enough that it makes sense to divert my attention, and the game's made little enough impact on me that I seriously doubt that I'm going to remember to come back. Not a great mechanic.
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for markets, cost states 400 gold to upgrade, it actually needs 500. for housing, the second purchased upgrade "second floor" states it needs 500, however that isnt true, it needs more than that. you might need to go through and double check values.
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Funny fact: Basic Attack 7-9 dmg / Power Arrow 5-7 dmg... now why would I want to waste mana on an attack doing less damage than just whacking the mob o.O