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Hey, this game may look bad judging by the comments, and, yeah. There are a few problems, but this game is actually really good so far, and those problems are able to be fixed :)
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Concept is good but there is few minor/major bug and lag and the balance is not realy good :/
-TARGANIS on world4 laaaaaaag the game i dont why
-if i got more than 4 item on my pocket laaaaging again on the equip tab
-laaaaaaging again if I have more 2+ shield from megaloola (I think)
-there is no point about foood, its allways full
-need to reset skills/stats
-whats the point about population ?
-battleship are useless take so much time, dont do much dammage (i have no problem to other think when i put battle ship personnaly)
-got full rubies after a 50rubis win on the spin casino
-...
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I can't start the third battle at the second island. I can hoover the monster, the symbol turns red - but I can't activate the encounter.
And I couldn't upgrade my buildings any further (it's all on lvl 3 and maxed out so far). I assume, you get some upgrade later in the game, so no problem there...
Besides this, it is a fun game and shows some potential. Alas, there are some basic mistakes, you should work on. Check your buttons / hotspots / activators.
And Maybe give a visual response to upgrading buildings (I know, it's a lot of work, but totally worth it.)
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This game is VERY sloppy. So many things about it that detract from the playing experience. Its frustrating because you got a lot right, but the basic nuts and bolts are amateurish.
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Not a bad game. Just a few problems with playability. Never have non-skippable cut scenes. You have fighters talking at the beginning of fights. Its awful. Needs a speed up option. Basic attacks shouldn't be on the spell bar. Not having hot keys also slows the game down. When on the adventure menu there needs to be a HOME button to instantly go back to my island.
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Having taken most of a day to get through only the second island, and having IMMEDIATE death from first challenger on third island - I have to say this game is way too grindy, and probably pretty out of balance. It's good to not over buff your heroes when you start a game, but it's not good to underbuff them for too long or your player base will start to lose interest. I'll quit for now till the rebalancing (if any) happens. Good luck with your game.
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BUG: In World 5 battle 1 it chash in difernts forms.
No target circles when i chose attack.. so... nothing to do...
cant chose any atack even normal,
others... y stuck almost 10 times whit no deaths
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The cannon battles take a long time. A battle that you win takes 20 rounds, and we have to wait for both cannons to shoot. It's pretty annoying, and since you can't tab away from the battle, you just have to wait there.
As sirpsikey's pointed out, it's a bit useless to have a front row fighter if the enemy can just attack any row, without any advantage or disadvantage to doing so.
It's a pretty game, but it feels like there is a rickety skeleton underneath. Hopefully these things can be polished up! 2/2
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I enjoy this game, but there are a lot of conventions that this game is thwarting, and it's hard to tell if it's intentional or not.
The inventory system has a few flaws IMO. You can't scroll, you have to actually click and drag the scroll bar. And you can't just drop a new item to equip it, you have to unequip the old item. The sell can is all the way at pretty much the farthest point away from the inventory box. This leads to a lot of annoying click-and-dragging that shouldn't be necessary. 1/2
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It would be nice if timers progressed at a normal rate when you're off the page (and offline.) At this point there is major slow down when the page is running, but you move to another tab.
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Your warriors don't seem all that tough. Maybe they improve a lot more later. I'm only at the end of the second island. Also does critical do anything to Sorcerer attacks? Most games it doesn't. If it doesn't, can you please add a reset for various stats. :p One last for now. I think it would be nice to have a notice on what hero you are upgrading. The pics are cool, but it took a while for me to figure out who was Magic, and who was Ranged.
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God Game, BUG: idk if my "hero researches" dont aplly or what but my battle hp and mana, and maybe other stats are not the stats i see in hero tower. Example, i see 111 hp in one of my heros (in hero tower) but have less than 80 in real battle and the saame in other heros
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It's very often annoying how difficult it is to find the activation point over a character icon to use spells. You might want to work on making that wider and generally more easy to find. Win10;Edge.
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Cool game but a bit bugged.
Tbh you don't need to build and upgrade everything.
You just need to boost HP on every hero to survive until mage turns all monsters to cows.
Just buy asap "holy shockwave" for knight, "polymorph" for mage and "stun arrow" for archer ("laser arrow" is very good too, it does very high dmg so you can switch to this when all 3 monsters are turned to cows already).
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Gigantic memory leak in gameplay. Computer becomes nearly unresponsive. Not even finished with the tutorial. Think I'll just head out to GameStop this afternoon. 1/5
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silo needs 400 gold to upgrade so i can continue to upgrade all the rest but i can only keep 375 gold with lvl 6 silo... so how can this be right? there s no other way to max resources...
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Fun, but not properly balanced. Finished it just now, earlier I won like 56000 diamonds in the casino and i just speeded the base and stuff. So many buildings are unnecessary, extra islands are not needed since you can't even fill up the first one with buildings. Some choices in the game feel like plot holes, feels like a good alpha, not something finished.
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i think it's almost better to give all units full magic for the aoe skills, you would think the balance would favor the class but i guess not
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For some reason I can't upgrade the Knights spell Hidden Dagger. It say that it requires building level 3 and the building is level 4
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Suggestions: 1) Hotkeys for spells. 2) Sell all for the Equip screen. 3) Fix the Heal spell (it can only target the caster; the other characters' targets are greyed out).
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You need to work on balance. First 2 worlds are pretty straightforward, but i can't do anything in the 3rd one. The bonus from statistic and spells stops making difference at some point. I can level up for hour or two then maybe I could fight with first monster on 3rd island. Also it feels like i have infinite food, i have almost finished all researches, but still in 3rd island. storage should give more storage on upgrade. Ship upgrades should give more stats. I have finished 2nd island and then start to destroying cannons, because it takes so much time to earn money to upgrade that ship. Good game, but unplayable after 2nd island.
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More random info: A quick sell toggle would also be nice. The target on the enemies is not clickable; maybe it is not needed at all. Finished World 2 and still have my gold capped at 435, so I cannot progress any further.
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Hotkeys for spells would be nice. Having different attribute effects for the heroes would make them a bit more special. I've capped my buildings at the max I can where the cost is less than 500; hopefully the storage raises after completing some island or something..
Storage should always be enough through silos. Try clicking on the build Icon on the silo to build the silo specials that are seperate from the upgrade
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it looks nice! Sometimes the building icon remains, and the building is unclickable (refreshing fixes it back to normal).