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can't seem to get the 2nd upgrade for my houses... sorta makes it hard to upgrade the base when I can't get my +10 population
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gonna follow up on your game? good start, but no reason to continue when limited upgrades keep one from going much further than the second area.
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nice start... gonna follow up? process curve is a little steep for the limited amount of content upgrades at the base.
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- No real use for the Granary
- Turning all 3 of the enemies to cows on world 5 first battle freezes the game.
- Big Island to build on is not necessary since there is plenty of space on main and second island.
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I'm not sure what they want for the advanced spells.
"building level 3"
well, the hero tower is on level 5 and everything else is on level 3.
Spells still locked though -.-
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How do I place buildings outside the viewport? The big island is too far off for my base, so i can't build stuff there...
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Too much grinding after the first island. Win a battle, go to next stage and get smoked. Grind, grind, finally strong enough to win. Rinse. Repeat.
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The Trading Post exchanges are backward: "Turn your Gold into Crystal" = +1,000 Gold -1 Crystal. "Turn your Crystal into Gold" = +1 Crystal -1000 Gold.
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Please add the ability to change the chosen attack after you've chosen one by accident, and please add a fast forward animation button to battles
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do not waste points on crit and strenght, just stack up on magic and health, when choosing gear, do the same, the game is broken on so many levels and feels completly unfinished, food becomes obsolete after a few levels and the structure levels cap out half-way through the progression
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3 times game stuck in world 5 first fight. Not in a row if I get far enough in fight, when Im wining... Using Firefox 55.0.3
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2 things: The "preventing spells" spell by the enemy makes them truely overpowered. I've lost numerous battles due to that bugger. And second thing if I'm at max gold and I earn some in battle I should be able to take it with me or get a warning that it is maxed.
A way to get back to the menu in the beginning and some saving in between in case flash player crashes would be nice, too.
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a few things i do not like 1 how long it takes to generate gold other than constantly going into a fight and doing it over and over again gold income it just low . secondly having to click on a fight again and again if you are wanting to farm a fight because it is an easy fight is lacking in that we have no way to just set the game to farm .3 larger hit box on enemy targets please or make it so we can hit 1,2,or 3 simple right .4 please add in a way to cancel an attack that you do not want to do other than that not bad just needs some balancing and some way to farm other than the constant go into fight win fight and then have to click all over again . ps make the xp turn over after a fight faster i do not like sitting for 10 to 20 seconds waiting to end the fight it is just a pain to deal with thank in advance
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Starting in World 5 (maybe sooner), if the enemies go first, the party dies, usually pretty fast. If the party goes first, the win rate is 60-70%
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Nice game, but the fact that the build timer doesn't progress while offline is sort of a game killer. I am assuming at the upper levels build time will be hours, maybe days. I don't think I will have the game running non stop just so my builds will complete. I guess that's what the crystals are for. I don't know. I have been playing for a while and I am only on world 2. I find the pace just too slow.
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I don't know the exact condition, but I could build the third Granary without buying the research. (at least my research center is level 8, bought +1 Silo cap and +1 Market cap, but no +1 Granary Cap bought)
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The kinight's revive is bugged. When he is resurrected, the round seems to reset and all the enemies can strike again while my heroes can only watch and die.
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Found a handy exploit with the Chance Wheel. Refresh the page just as it finishes spinning and you can spin again! Now the weird thing is, sometimes your buildings will instant finish, you might have max gold, or you will have max gems.
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I played for the past day and have some findings. (I do like the game, it was fun to muck about in good job)
so.. possibly unintended.. if you have a ranger with life steal.. the cannons can activate it which causes battles to be way easier with life steal preactivated before moves.
I idled over night came back to a dirth of gems which let me rush up to a trading post and pretty much just rush the end game.
The game ends up not really being difficult just RNG farm to hope the invulnerability mechanics line up right, so I can get enough stun lock to get an infinite cow cycle with the ranger/fighter trimming off health until I win.
Or I die quickly because the RNG decided the enemy would cast a broad spectrum spell that nuked everyone.
Just the observations I have after defeating the last enemy a few times.
Anyone know where the best armor is? The last few enemies seem to drop only weapons and accessories so far.
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The distribution of XP after the battle doesn't seem to follow any logic. My wizard killed all three enemies, while the other two only supported. The result? The wizard got THE LEAST XP of all three. WTH?
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love the idea. However I think this game needs some rework on stats and skills. You should be able to specialice your hero for specific things. For example go full mage, or full attack, or make one a tank. Then have skilltree that fits this playstyle. Right now tank is useless as everyone can get attacked, even by mele. And different spells are must times useless, as you just want to use your strongest 1-2 spells all the time. (so get the heroes strongest spell, get all the passive spells and you are fine). And the canon, while a nice idea they are just boring. 3/5
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More: house upgrade #2 doesn't work. It would be nice to be able to change the attack after picked. It happens all too often that I click on the wrong technique and can't change it.
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A good beginning, BUT there are some very annoying things. 1) Watching ad. It freezes on the loading ad screen with no way to close the popup or proceed to the ad. I must restart the whole game (ad-blocker is off, ofc). Crystals are not that good anyway. 2) Casino. I only unlocked the first game, but I'm not sure I want to rest. You have to pick 1 in 3 with no clue whatsoever as to which the winning card is. This means you will lose 2 times out of 3 while your average winnings cover only one of these losses. This means the casino will always yield a net loss. Why should I even bother then? Either make gambling worthwhile or include a skill factor so that players can make it profitable if they invest some time and energy.