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It's a little glitchy in detecting if a block is really gone, making you unable to add a few last blocks near the top (not counting the top "off limits row" - and it could really use a "replace old blocks with X" option, or at least a "sell old block with click" option.
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Needs some improvements: A way to get back mana, Selling blocks/removing blocks... Gaining more money but making people harder (so you can make more of a fort.. which I have yet to do because its not really a necessity/I can't)...Maybe in addition to more health, make a more mana block... and back the building zone bigger maybe :D.. right now a 3/5.. though I want to give a 5/5
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tried to do it in sandbox mode, couldnt finish, this has to ba impossible, i maxed out ground turrets and protected myself from the sky so they go ahead and send in some invincible catapault things! anameis are too strong and attacks are too weak/infrequent, change it.
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well i didnt expierience no bugs the sword sometimes went slow but thats probably my computet...
I BEAT IT!!!!!!!!!!!
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Great concept, but the game needs improvement, mostly in the upgrades and difficulty curve. A way to remove blocks is really needed. Other than that its an okay game. 3/5
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Glitch in sandbox mode! Youll automatically go to the next morning around wave 15 for some reason, and when you press next wave, youll go automaticall to morning in about 5 secs, but if you use the light attack, it will keep going and repeating forever!
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Perhaps the difficulty curve is too steep, and a delete button would be fantastic, and the sword needs to upgrade faster, but I still somehow love it. 4/5.
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After level 12 or so it wouldnt let me use my weapons. I just kept clicking begin wave and every once in a while i could shoot aroows then it finally just said you won. It was fun until it broke on me.
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If you think this game requires a lot of clicking: hold down the mouse button to keep spinning sword - no need to click for each spin.
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On top of everything all the other people have said, there should also be a way to remove blocks, and to see the offensive half while NOT busy killing enemies.
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Alright, sad to say, but you kind of missed the very essential balance between steep and easy. This, is a very very step game. Some people may like that, but when it gets to the need to very rapidly click all over, it just gets stupid. 2/5.
Tips: Make the spells upgrade faster (especialy the sword, where it seemed to not really change all too much), add a mana regen, and balance out the steepness a bit.
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i dont understand why everyone hates this game. It is well thought out, has good graphics, and is overall very fun. I give this game a 5/5
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the catapults are too hard, I suggest mana regenerates on its own instead of just with that one black being hit, and I would increase the area where you could drop blocks by 1 or 2 squares
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It kinda crapped out at level ten. I hit "begin wave" and it went to a sword for my cursor to just a cursor, and I could not fight.
Nice game though!