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There's nothing more rewarding than killing the adversary in this game. This is especially true knowing how many "years" we put into get to that point. Who even needs the instant gratification of kills in FPS or action games when there's this?
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Not sure if I'm doing it wrong or if it's just not working, but fast forward button doesn't seem to do anything for me which can make the game painfully slow. Maybe idle games are just not my thing.
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I want to hire 5 Cleaners $50/day. It's four times less the price of a Full-time Servant for the same effect. Even though having a buttler when you're kinda rich isn't half-bad.
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add more things to purchase with in game $
you could buy your own fully staffed lab ( like reasurch assistant)
honestly it should not be too hard to create some way to boost the progression of the game
outcomes as well that can unlock new skills as well as purchases for bettering the game. I see a lot of potential in that!!!
Note: body building could be a skill added to self improvement as well and help with health deterioration in the long run of things as well as engergy.
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It would be interesting to have some sort of high level upgrade that adds time to the day, so that you can have more than 24 hours.
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Really cool game. I like the concept but I feel like it needs more fleshing out. I would love options like more career paths (a cooking one would be cool), working out (would have a direct effect on health), etc.
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I just used memory groundhog for the first time, and the game just reset itself like a normal groundhog. Very disappointed!
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Firstly, the formatting of the numbers: why do I go from 999K, to .9M and THEN to 1M? It's nothing important, really. It just irks my OCD.
Secondly, as others have said, I would love to see a way to spend money. Aside from the Investing skill, there really seems to be no reason to amass money, and yet you receive a penalty for living with a negative net income.
Aside from that, just wanted to say great game! I am really enjoying playing. It's refreshing to see an incremental-style game where I don't just fall into the same path with every playthrough.
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I don't know if anybody else is having the problem but when i activate the boost 'go to conference' my energy doesn't get boosted
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How did you make this game (as in what language is this)? The GUI seems super simple but the concept is so, so powerful! Good work with this! easy 5 stars
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I wish I played this when I was 18. You're more or less guaranteed to f,,k up your first life, aren't you? Very sobering. But reincarnation is cheating. There shouldn't be any bonuses, just a new chance.
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I love this game, OP
Can I make a subtle suggestion? Human observe a phenomenon of time "speeding up" as they get older. I wonder if this game could take that into account? It'd be a way of speeding up the game but not too much
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Nice game. Are there any plans for it? To know if I stop here (more or less did everything :) )or if I continue to prepare for the future!
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I may not be able to remember where I put my car keys, but it seems I know how to flip burgers instinctively.....Not sure if I should be worried.
Love this game. I have lost 2 days to it so far.
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I know I should post this in the fourms but get rid of the idle thing whenever I have another tab opens it shows up even though my mouse is clicking and when over the tab on the game.
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This game has potential, but there is simply too few things. More content is direly needed.
New job carriers (like servant, hehehe), events (some of them random, so every run is different), lab options etc.
And options like buying stuff for your house (for example, fridge cutting 10% or minutes or whatever from your chore time). Right now there is almost nothing to spend money on.
Also to balance out those new opportunities, also new needs and wants.
And and and. I think my point is clear. :)
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After the second hog, progress has gotten painfully slow. I looked at the numbers, and it seems that the Groundhog Factor has completely disappeared.
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Why is there so little offline progress? it seems to be at about a 10:1 ratio of offline time to fast forward in game time.
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Those alert flags really should fade away after a while. They really stack up if you leave them alone for a few lives.
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Hey Dev. I love the game. However I have a big problem with it. It is very anti idle. To realy make progress you need to switch the research and the job at the right times. That means you need to be around all the time and switch to the game at the right times. And one life is around 30min? I groundhoged now a few times. If you would give Automatize researching and Automatically start boosts much earlier (like after 2 groundhogs) it would feel so much better. But I still need a few more groundhogs before I can buy one of them. While I love the game and would love to keep playing. this kinda sucks