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A tidal wave, meant to be the second most powerful force in your possession, and all it does is kills you, and helps your enemies. Fail, game makers, EPIC FAIL
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Like the game. Just a bit to challenging though. Also takes a while my people to get to the way points. The enemy on the first fire level seems to be as fast as a 2003 Ferrari Enzo, and in comparison I'm a 1964 VW Beetle
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this games pretty easy just make a bunch of flat land for awesome structures which make awesome knights that slaughter the enemy troops and villages
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For those of you feeling my pain on level 19, build up your base until it's no longer possible to endure the onslaught. Hopefully by now, you'll have a land bridge to the totem. Beeline for it.
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Umm... is the game broken or something? I'm clicking to select the green totem (and anything else), but nothing is happening. Decent music though...
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>Start level 19
>First 30 seconds: earth hero sent at me
>90 seconds: second earth hero
>100 seconds: lightning storm sent at me
>110 seconds: Fire Mountain
>115, 120, 125, 130 seconds: fire
Well, I enjoyed it until then. That's not even the worst scenario. I've also seen Lightning storm+marsh the instant the round starts.
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@Leigh1234 Hiya! :D Although I don't think this is going to work effectively, you could use waypoints to tell your units where to go, it's not perfect, but it might help. Sorry if I'm not that useful. :S
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I -was- loving this game...then I got to Stage 19, Fire Hero. Sweet lord, that level aggrivates me to no end. No matter what I try, one side of the other becomes super powered and ends up aggrivating me to no end before one side will crush me, or they both simply do.
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Whirlpools are nice. They pay back the mana used to cast the spell, and it can be used almost anywhere. Once you build up enough castles, you'll be able to cast whirlpools as many times as you want. Also, drown enemy heroes. It is easier to drown them than to fight them.
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One thing id love to have would be to give my troops a better idea on who to attack.
Im tired of watching my armies march for miles to attack the distant green tribe, while the cities get overwhelmed by the yellow tribe, for instance.
If I could tell my troops to focus mainly on the yellow tribe, it'd make things more fluid.
Just an opinion. Excellent game! :D.
Hope to see a sequel! Or as hithundah said, a sort of 'sandbox mode' :).
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Oh right, and speaking of actually wanting some explanations for spells...I spent a good amount of time building up my base in preparation for a fight. Finally built up enough that I was ready, connected the land masses, and sent my guys to fight. Then I figured I'd provide support, had a bunch of mana, thought "oh, they said that tidal wave spell was pretty strong, why don't I give that a try?
Well, seeing as my bases are always constructed on nice, low, flat ground, I click on the tidal wave spell and as I'm sitting there clicking on the enemy base and around it going 'alright, now how does this work, where do I target...' I see on my map everything on my side just disappearing. Ya know maybe you'd want to give us a god damn hint when you make a spell that functions differently from most any other spell rather than just letting us figure it out by letting it wreck us?
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I sort of wish it was easier to command my guys to attack certain things. I'm going nuts on these later missions because all the enemies seem to be capable of literally sending guys in single file lines into my base, where as if I just tell my guys to look for a fight, they seriously just scatter everywhere. If I set a point, one of two things happens; My 'leader' absorbs them or w/e (which is weird as hell and kind of defeats the whole purpose), or I tell them to look for a fight when they get near it and maybe a few guys attack the base I want them to, and then the rest just continue attacking any old random thing. What ends up happening then is they'll take out all but a few buildings of a certain army and thus still have to deal with them attacking buildings and all the others as well. When I'm in a level with 3 other teams that leads to me losing as I can't take on 3 teams all at once, even though my guys seem keen on doing so. I have almost no control.
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How about something that describes what each totem does exactly? I find that some aren't really explained untill you try them...
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addicting as crack. Wish the screen had a better view with the map not blinking all the time. As well as better details when selecting powers or actions.
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Flatten everything onto one level, and make settlements. While you wait, use lightning storms or fire and terraform the unusable land left behind to frustrate the computer.
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Hello,
I'd like to ask if there was a way I could get the music from the game, iTunes perhaps. Could that be possible, because I really like what the person making the music, has made, very good chip tunes.
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A great game but there are 2 things i hate: "cheating" computer -enemies seem to generate mana way faster. And that earth hero just walking into your settlement and destroying everything is just not fun.
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Saved game ?
30.901.126.920.14379.2679.5469.10977.21296.26516.34378.36157.39291.41241.43259.48105.56763.59167.76778.1689.37683.42714.47627.51045.66549.71607.75498.77684.83283.5454.0.478a089190d47b01c708b80a79083aa3
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30.901.126.920.14379.2679.5469.10977.21296.26516.34378.36157.39291.41241.43259.48105.56763.59167.76778.1689.37683.42714.47627.51045.66549.71607.75498.77684.83283.5454.0.478a089190d47b01c708b80a79083aa3
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Tip for lvl 19: dont try to fight. it's possible to win this way, but its difficult. just avoid any fights and build your isle around the green player. use the waypoints and when you are at the upper corner of the map, cut the way to ur startposition, so the enemies fight each other and not you.
when you see a pedobear or the other heroes, try to drown them. it the easiest way to kill them.