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I love it when you tell your dudes to attack and while you're focusing on one enemy, your troops go off and destroy another enemy while you aren't looking. Great game, great nostalgia from Populous days. 5/5
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Not having autosave really blows, especially when there is nothing telling you how to save manually either. I've beaten the third level twice and each time it shows the same thing that tallies up the score on every level except there is no continue button and no numbers, just a display of what I did to the island during the level over and again. Then refreshed to see if it helped and again there was no save file to load. The second time I said screw it and rage quit.
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I don't see any way to manually save, or to get back to the main menu after choosing campaign mode, or skirmish mode . Am I missing anything?
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On island 7, "Island Hop" i found a small grammatical error when the dude is cautioning you about the island invaders...the "your" should be "you're". :P
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I find whirlpool a bit overpowered. When your mana goes below 100, its regeneration rate is increased, effectively allowing you to spam whirlpools. Whirlpools have infinite "range" allowing for long range landmass destroying attacks, and the enemy has no say in whether they want the land gone. However, this game is amazing, well developed, and overall well balanced, while keeping the difficulty challenging, but not fustrating. 5/5, You earned it.
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To report a bug: I resigned the 30th level due to a bad start and I was awarded the Hard badge without actually earning it.
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If I had to change anything about this game, I would change the view boundries so you could see with the entire screen, instead of having the corners totally unused, and I would make it so you can pick your skirmish settings, or at least have a re-roll button or something. Other than that, great game. (Oh, maybe a speed selection)
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am i missing something or is there no "back" button incase you wanted skirmish and you accidently hit campaign? Also, can there be "reroll" button on the skirmish mode, so you can adjust the game to something you like?
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Twice now I've had level 19 under control, when most of my spells stopped working. Is this a bug, or is there some game mechanic I don't know about? I would target a location with Fire Mountain, Lightning Storm, or another spell, and while my mana would deplete, nothing else would happen.
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Skrimish needs a back button and customizable settings. Because right now, if I want more aggressive or more opponents I have to refresh the whole page and do it multible times if I'm not lucky.
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@taerji: if a level is to hard: just build as high as possible an wait for 500 mana and flood your enemy :)
If you have to conquer a region or a totem you don't have to build the strongest empire. You don't even have to fight. Just put some walking points to your goal, settle down , build a way through the sea, settle down, and always switch between settle down and follow the walking line. If you reach your goal, just settle down and you got it without fighting :)
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very nice populous like game but i have one question for you : "is it me or the upper screenplay is blurry?" if it's on purpose gotta tell you it's killing my eyes.
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4/5 I really enjoyed the game. If I had some control over the skirmish options I would have given 5/5. Even better would be a level editor and a way to sharing maps. Possible bug: Is the scorched ground supposed to heal if you terraform it up and back down?
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Few tips, which makes the game a piece of cake:
1. Build your empire just one level above the water (will save mana from terraforming water to higher levels)
2. How to make 4x4 field in 7 clicks (cost: 14 mana) [url=http://img24.imageshack.us/img24/2729/reprisal.jpg]screen[/url] - works with both rising and lowering the ground.
3. Don't like swamps or burned ground? Terraform it!
4. You can steal the ground from your opponent, while lowering or rising it as close to their land as possible.
5. Use Waypoints on free and flat grounds, gather people there and then, command them to settle - it 'll help your empire grow faster.
6. While looking for a fight, use settle command from time to time - your soldiers travelling through no man's land will instantly settle there.
This strategy helped me comleting the game without losing even once.
If this comment helped anyone, keep it up :)
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This game is ridiculously easy and not at all complex. Most of the powers are totally superfluous - you could use then to attack your foes, but if you just start making large areas of flat land then your population will grow so large that you'll just be able to take them over directly. If you can be bothered to make a hero then you've basically won already. I like some of the mechanics, and the look and feel of the game, but it needs more actual gameplay.
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As I recall from the original, you were able to select a settlement and with a single action flatten the terrain around it until it became a castle. Maybe that came in the second one, I don't entirely recall. Either way, that functionality is sorely missing here. The difficulty controlling node selection (especially when it automatically selects a different node after using terraform because the land shape changed) makes such a feature very high on the wish list.
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Hm, strange. I got the 30 level achievement without actually succeeding on the 30th level. I think the game granted me the achievement when I got to the level, even before starting it.
Otherwise, quite nice game. A back button on the skirmish mode, ot reroll or something would be nice.
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I haven't played the original Populous (2), but shouldn't the heroes be way stronger? They cost a lot of mana, they burn, and not conquer, cities, so if in addition to that, they also die easily, why should anyone bother with them?
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to authors, little strange bug: reached last level, misclicked, paused, quit (wanted to restart), from main menu reloaded campaign... badge awarded :V I still have to complete last level though...
other than this very nice game, really enjoyed, tnx!