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Reprisal

Reprisal

by electrolyte

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Reprisal

Rating:
3.7
Released: July 17, 2012
Last updated: July 17, 2012
Developer: electrolyte

Tags for Reprisal

Description

If you remember and liked Populous ... then Reprisal is for you!

Created in homage to Populous, Reprisal lets you take control of a tribe, guiding them, building land and making them grow in number.

Using special totem powers you can control nature itself, unleashing its full fury on anyone that stands in your way. But be warned, other tribes may not take too kindly to your intentions and will put up a fight!

How to Play

Game input Mouse and Keyboard
Cursor keys & W,A,S,D - Move around island

1 - Toggle Earth totems
2 - Toggle Wind totems
3 - Toggle Fire totems

With the Terraform totem selected, SHIFT to toggle between raise or lower land

P - Pause

*Back story*:

You were once a powerful leader of a distant tribe with the ability to harness power totems of nature. With these omnipotent powers you guided them.

Three neighbouring tribes who are at war have taken control, scattering your people and totems across distant lands. You must now guide them to become a powerful tribe once again, collecting your totems and overthrowing those who stand in your way.

Begin your Reprisal to reclaim your history โ€ฆ

http://www.reprisaluniverse.com

Comments

0/1000
netpoet avatar

netpoet

May. 29, 2012

2320
29

Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.

hithundah avatar

hithundah

May. 23, 2012

1892
33

It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.

klublife avatar

klublife

May. 23, 2012

1109
32

the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are

Rykuth avatar

Rykuth

May. 21, 2012

1183
37

You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.

That said the game as a whole is great, especially the art.

Ajax_the_Greater avatar

Ajax_the_Greater

May. 22, 2012

1031
37

I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.