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Decent game... Sadly it becomes boring really soon. I got to lvl 10 really soon and then I didn't level up anymore... Even worse: when I got hit I became 9 again... I played untill level 6 then quit because it was way too boring and easy... 2.5/5 so I'll give it a 3...
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cute graphics, nice game overall, but gets boring rather quickly. wouldn't mind seeing a sequel with an increased difficulty curve, and possibly a variety of upgrades and secondary weapons. 3/5
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The levels are a bit long, but other than that pretty good. A good variety of enemies, the point system and enemies could be a little more challenging.
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Nothing wrong with this, except that the levels last 50 years to finish; and that at level 1 it's like a cake walk, then on level 5, there's bullets shooting at you every 1/2 a second...
5/5 for the good quality and flash game concept
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Using the new system of ratings (by omazing: music 1/1 + lots of gameplay 1/1 +fun factor 1/1 + Coding/Art + Misc (Like Mute buttons and such) 1/1= 6/5. NICEEEEEE GAME
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Not that bad at first but you get to the max level way too fast, needs more upgrades and some of the enemies are random for being under water(teeth??). The music is pretty terrible for this kind of game, 3/5
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this game really reminded me of sponge bob, with the music and the nautical theme. One of the better gimme 5 games but still far too "casual" for me
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@Saous: Yeah, I can see your point, but if a player loses interest before he or she can get to that point, then that is something that needs to be addressed. By level 3, I was completely bored. The game, with a few minor tweaks, could be much more fun.
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I enjoyed this game. To those commenting about the "10 star" maximum as "boring", I predict you did not go very far in this game. The later waves result in lots of damage, which immediately cuts your star-rating down. It is very hard to remain at a 10-star level.
The missiles and "turtling" feature in this game were very well executed. Missiles tracked and exploded very well with appropriate damage balance. Way better than the full-screen "bomb" cop-out that most of these shooter-style games use. The concept of holding your fire to brace for damage used here was excellent, especially because it's a crab!
Good game all around, adding a longer playing field could have enhanced the difficulty, with faster enemies, but I appreciate the graphical detail and environment generated in this format.
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Has VERY good potential, all it needs is some changes. I mean for example every stage should have different music and should have a diff background! Also purchasable upgrades would be nice.
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Gets real boring real fast. If only there were additional upgrades along the way as the game progresses like other shooters then the gameplay would really complement the graphics.
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fraid I got bored... real nice looking, relaxing music, but were is the variety? Why would I ever come back to this game?
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At this point, it's no longer anything special. It was nicely done and had a polished feel to it, but nothing lifts it above the rest to make it really fun.
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I thought that some of the enemies were very creative, given the setting (evil teeth? lol) and it's a superb effort overall. 4/5; it's exactly what it's supposed to be, but upgrading is almost, if not completely done by the end of Stage 1.
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hahaha i thought i need to move my ship/stone and hit the enemies to kill them, didn't realize i had to shoot them in the first place, it was reducing my life.
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same as many others...it was fun at first, especially once i started levelling up. To be honest, i didn't even mind too much that there was no "paths" to select. But after i reached the cap, it was rather "boring"...in that i didn't look forward to something. In that context, i'd rather see them spread out more, or even temporary powerups like shield or smart bombs...which would fit the arcadey-playstyle.