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The main thing I am frustrated with is they are putting me with units (the Ursoc male, the gunner, the dancer) that I am not getting, and having me talk to them (the last 2 I can understand, but the first just entered in without reason of storyline, and is staying with me), a slight plot fix, or story-line write-in please, if nothing else than to make it make sense. Thank You.
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I like this game, is FFT style but with online options to play against others human players... still laddering but at the time 4,5/5 to me...
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While it may seem ridiculous, this is not the only game on K. Also there is real life. Me, I battle, then I take it in stride. They down too long, I have the others train, then play something else. If not, I go take care of this new thing called REAL LIFE! New concept people, go out and live, or do old school facebook...put your face, tween the covers of a book, and READ!
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Another pay2play or wait for few hours/days between each actions? And you can't even replay older level to grind some money/resources? No, thanks. I will take my badges and leave
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Best way to lvl up your heroes is 1. Buying stones and 2. Buying wooden heroes to use to promote your current heroes.
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bs rated 1/5: by making players wait and come back to the game later, the developers are artificially inflating the play count.
Shame on you, greg, for badging this, when there are many many other much more deserving games without badges !!
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significantly reduce the waiting times for reviving dead members and training. it's driving away people. and you want people to keep playing right? if they dont, how else will you profit?
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This game really is frustrating. So many awesome aspects and a couple of horrendous ones. Just a couple of changes away from unlocking the real potential. I wish more games were like this (minus the 2-3 items). Those items, long train times, no way to replay levels for xp or gold, randonmess of stones for promoting matched with inability to farm gold which is required to fill the random gap, squishiness of casters causing them to die which makes them level even slower and without the ability to replay levels of xp makes them more squishier as you progress.
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I, personally, like how characters move by themselves when you tell them to attack, after you have carefully positioned them.
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This game makes me wish there was a "mobile port" and "Micro transactions" label so that when greedy devs brought their games here we can know about it before even clicking on it.
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Played it only for the achievements. There is WAY too much pointless waiting. It's got great graphics and decent gameplay if only there wasn't so much arbitrary waiting in order to try to sell us stuff to reduce the waiting that costs real money.
Basically a good game if only the devs weren't so greedy
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So, I have to post this regarding the Kreds for Crowns. You advertise that 1050 Crowns for 110 Kreds is 5% better than 500 for 50. This is not the case. Same with 2200 Crowns for 225 Kreds being 10% better. If we take 500/50 we get 10 crowns per kred (10/kd) then we look at the next level 1050 crowns for 110 kreds. If we use our old formula of 10/kd 110X10=1100. But we only get 1050. You are ripping people off by charging MORE kreds for LESS crowns. This works out to 1100/1050=1.0476 which means you are charging 5% MORE for them. Not giving a 5% discount. This changes when we get to the 6000 crowns for 565. Even so, at that point you are only giving +5% more. Not the advertised +20% more. Please hire someone to do your math right and not rip off people.
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a full screen option would have been nice and as many before me have said remove the damn waiting or at least decrease it. I have no idea goes through developer's mind "oh lets make the players wait" Hint, players won't wait, they will shut the game, low rate you and move on to the next billion games just like this.
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Half an hour to upgrade! Seriously, I've just started and I've waited longer than the total time I've actually played so far! Ease me into the waiting at least. Instead of craving the next fight and putting up with the wait times, I've lost interest after the 2nd non-tutorial fight. Unless you expect players to ignore the delicious, cheap upgrades you give them early... I'm going to decide this was designed for mobile devices where people are at the liberty to fiddle with the game throughout the day, but those sorts of things don't feel good on a desktop/laptop. =/
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I cant play ;c, the unity is broken for me... I try on another unity games, it work perfectly fine. It said "Failed to update Unity Web Player" ;c
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why doesnt the so called "tutorial" let me do what i want. instead of telling me how to do things and letting me learn, it forces me to click a certain spot without explaining why, and won't let me make my own choices. no character customization either. i didnt even finish the tutorial because it gave me no control and did not actually inform me of the gameplay.
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Man, you have a decent game here. Not sure why you choose to take a dump on it though with the waiting time. Kind of a shame.
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Many misclicking problems. Needs fullscreen option. Also a way to rotate the battlefield when pple become hidden by structures.
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A NON-GAME !!! I have to agree with most of the other comments. I don't even bother to rate games like this individually since they are just part of something i really hate. Auto-1/5 stars for ripping off your playerbase.
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This game glitched for me so bad that it's unplayable. It would be nice if there was a hard reset option; that might have fixed my problem. The tutorial glitched and crashed. Now I have three heroes with 15-21 power and am expected to fight enemies with power around 145. Not at all possible since I haven't gotten anything to modify my heroes.
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Just to echo most sentiment. This is a genuinely engaging, deep, and interesting game- however the mobile ftp business model set to a browser based game just does not work. I get it- everyone should be paid for their work. There is a difference between putting in some microtransactions and breaking the entire flow of gameplay to ask for money or to wait for extended periods of time after just about every action. 5 star game if you could sit and play for any period of time. 2 star game as it sits. and thats a generous 2 star since the concept and world is so well put together.
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Wow, 3 missions into the story and this already turns into a waiting game. Worst of all, unity tends to crash on my pc while running in a background browser window. At this rate, you're driving away alot of your potential new customers.
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This is a truly great game with one single unbearable flaw. It would receive lots of 5 stars if there wasn't so much waiting. This format is a failure because, except for a few, people will just wait or give up playing, not pay to remove the wait, because it's ever recurring... If it was a one time thing, maybe, but having to pay for every heal, every promotion, every ressurection, every... you get the point... simply doesn't work for the huge majority of players.
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Love the idea, this has potential, unfortunately thanks to the horrific wait times even very early on I cant give it more than a 1, I get more playtime on an idle game than I do on this! If that got fixed it would be a 4 or 5 star game for sure.
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The tutorial takes control of the game for too long. I have no freedom of decision for first ten minutes, then it only lets me to decide in the battles and no control at all over the world, not even clicking options. A game that takes its player for an idiot is not worth playing, bye.