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your tutorial need work i could understand the battle ground... then i could find a winable battle... telling me that it dont want me to pvp
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i'm still loading so i haven't played yet...if team play is a big part of this game it would of great help to know , what connection speed is required...have tryed playing team games with players of vastly diffrent connection speed...it was frusterating to say the least...
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(this is my opion) the game is like most say to messy to much at once etc but i also dont like the fight graphics wise seems unnaturnal and you dont even see a flame when you do a flame attk etc like it or dislike it i dont care
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Bad game. I hate the scrolls down and you get really bored quick I rather play Realm Of The Mad Gods Or Fantasy online
We created our own mythology where the greek, norse, celtic, and egyptian gods were just mortals and Ragnarok was a battle to decide which civilization would ascend to be immortal.
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How do you hire mercenaries because the quest description says,(At the top of the menu, you will see an icon that resembles a hand carrying a treasure chest in front of Grecian columns. There will be the name of a Greek deity below it. Click on the icon.) I click on it and it reads that you need to be level 50 to use. Do I have to get to level 50 first?
You should see a menu that looks like this "[ Task | Weapons | Armor | Mercenaries | Enhancements | Olympic Event ]". Click on Mercenaries and hire them from there.
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ok so i normally dnt get into games like this because it has the option to pay to win, with that said i must also say that im seriously considering using real money on a browser game. the UI could use some touch ups maybe a lil wider with tabs would get rid of the god aweful LOOOOONG format they have went with. the game really needs a detailed tutorial the one it has now was more like doing side quest because often times by the time u finished a part in the tutorial u were already finished with the next 4-5 parts of it till getting snaged on another part for a few hrs. all in all terrific game i really enjoy being able to have live feedback from a dev... so for those of u who dnt like P2P/P2W games this is defiantly worth checking out.... 3/5 because it requires money and needs a lil polish ...4/5 with some polish
Pay to win is very hard to do in Wargods Online because it's a team strategy game. Even if someone spent $100 on shiny weapons and armor, they would still need to grasp the team concepts to compete in PvP. Even with top weapons and gear you can still be stunned every turn and eliminated from the battle completely. Strategy to win is more appropriate :)
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You DON'T need to spend real money for amulets, they can be earned randomly through quests and guaranteed amulets for World War wins. (World War begins at level 21, the server reset after you hit it) Also take a look at the bottom of your Trainer page. You can set certain bonuses depending on your playstyle.
-Poodle, Wargods faction.
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Just want to say this game isn't pay to win. To demonstrate, look at who's "winning". Highest level player? Hasn't spent a dime. Also, I just realized this game isn't energy based. 5/5, 1 extra star for the Multiplayer Games section on Kongregate finally having a game you can play when you want to play it. :P
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Even low-budget games like these are Pay-to-win. I'm all for developers trying to get paid, I think they should. But this spoils the game.
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I agree with eriklo, the UI definitely needs to be revamped, and the so-called "tutorial" quests are not very noob friendly. That said, I love the simple yet engaging battle mechanics and the depth in character customization! It's easy to enjoy the game once you figure everything out. 4/5
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Instead, I just click percentage points up in hopes that it might yield me a bit of an advantage. If you could, explain those stats a bit better and contextualize each stat/strategy/character to make players understand how to customize them to best fit. Please don't take these criticisms as the only thing I got out of the game - I loved the concept, I love the depth, I love that it feels thought out. I also love the setting - great job! I do feel that the game is ambitious and shows a ton of potential because it feels like the characters are highly customizable and many styles of play can be accomodated. Also, the depth is evident even in the first few minutes of play. However, for me, not understanding much in the beginning of the game and the lack of context and real goals makes it hard to keep plodding on. Please don't hesitate to ask for me feedback from me.
Great feedback! Actually each class starts out as more of a sandbox than a defined playstyle. Paladin for example can become a primary healer, a primary attacker, or an anti-control support player. So there are some open ended elements that can leave you confused if you are used to having predefined class roles. The goals of the game are highly dependant on the community. While the individual goal is to get stronger, the overall value and direction of your character ebbs and flows with the current needs of the community as a whole.
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I could only play this game for a few minutes before feeling both a sense of being overwhelmed and underwhelmed at the same time. First, the user interface is too cluttered - I don't want to scroll down to see things. I don't mind clicking different buttons to bring up menus but scrolling down is tiresome and doesn't make me want to continue playing - I want a straightforward layout. Second, in the introduction, I have no clear idea of playing style for each character and in turn what the advantages/disadvantages are of choosing, say, a mage over a wizard- a control class over a physical class. That is not clearly dilineated. Third, there is no clear concept of what my mission is, what my path is and how the leveling up works, It feels, for lack of a better word, disorganized. I don't have a concept of anything involving leveling up stats, strategies or how to plan to make use of leveling up.