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Frankly, you should be able to play each boss in a single run. The way you start losing the opportunity to fight an earlier boss so early makes this game unplayable.
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Best way to beat the final boss: 5 final tech armors, 2 final tech boots, 1 final tech shoulders, 3 final tech frog pro's, 1 mustard pro medic suit and 2 amateur damage pills (to heal). The tactic is simple and straight forward, rely on hitting switches, focus on avoiding the bullets and when you see the tentacles move away, hit a shield to barrier yourself and prevent him from self healing from the tentacle strike. Use your skill only when you are in bullet hell and need some mitigation. Do not get hit twice per bullet storm and rely on your barrier to make a break for the shield drop if you are desperate. Hit the switch that correlates to the eye that is open and watch him drop slowly but surely.
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For the final boss go all defense i used
5 Final tech armors and 3 Final tech boots
3 Final tech protectors
Mustard pro medic suit
2 Blue potions
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Visual bug: When you kill the boss, all coins are sent to wherever you are when you kill it, and if you move, coins still go there, they don't follow you
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That bubble boss is one of the most creative and challenging boss fights I've ever played. I really liked that level.
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would be nice if space bar would activate power even when using mouse cause that window everytime you left click gets annoying
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hi during thelevel wher eu fight the bubble type boss with the changing colors, my character freezes.... any suggestions?
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Okay, no. I can't stand random pattern shumps. They are just infuriating. The fun thing about shumps, despite how frustrating they can be, is that you can figure out the pattern and "master" them by finishing a nearly impossible battle with out a scratch. All of your bosses rely heavily on random movements or randomly alternating firing patterns. Okay, I get it. You have HP and upgrades to make up for that, but the balance of money is terrible. I get one boss further and the next round of upgrades costs nearly twice what I make a in a run EACH? I am basically being forced to focus everything on damage just so the ridiculous grind is more stomachable, as passing most bosses with out taking much damage rely entirely on killing them before they can launch an unavoidable combo.
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way too glitchy for more than 2 stars right now, game pretty much unplayable when your guy just stops responding to any and all controls.
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Epic game! Made me lose 6 hours of life till i got EVERYTHING! Could have had some Overpowered clothing for sale after you beat Kraken but still eorth my while, too bad i cant give you the rating you deserve, because kong only has 5/5 i want you give whole 50!
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Insane , LV 15. Stupid bird is invincible to anything but the once-every-15 second rock that shows up that you can't always lure it into without taking damage, and you are going to get 2-5 shot, while it needs 8-10 , if not more occasions to kill itself on it. Glitch, or bad design? You choose. Not amused at this level :-\.
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I love it, but the last Boss is kinda unsatisfying, all those damage and rof upgrades for nothing? Would have been a great 2nd-to-last boss but I want to smash the last ones face with MY weapons.
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I thought it was enjoyable overall, but one thing..the final boss (avoiding spoilers) is..uhm well requires you to revamp your entire loadout and play style from offensive based to..not dying
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Not bad but I preferred the first by quite a lot.
being able to level up each skill individually rather than relying on the accessories feature let me progress a lot faster
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would be nice if in the reward zone we could see how close we are to completing an item (for example, in "kill 30 bosses", 25 out of 30 and so on)
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My only gripe is the lack of a black area on the sides of the game screen to allow the player to control the char without losing control of the char (such as moving up and down on the side of the screen while hugging it) because if I were to guide it up along the side, I would end up getting fubar'd.
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funny that i realised at last (insane) boss fight how cooldown reduction and shield is op. my char was a glass cannon all the way, and somehow i ignored shielding mechs. really nice touch that i needed an alternate setup for the level 15 bird boss, too.