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ok going to knock off another point. Why do the enemies get to fire faster when I get movement upgrade? makes the upgrade pointless.
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I take it back 3/5, the enemies have the full range of the screen and I am limited to at most 2/3rds. That needs to be fixed, especial with as large as the enemies are and the size of the weapons they have.
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I like the gimmicky bosses. The inventory and stats are overwhelming. I almost want sliders like Player 2 has. And I can't not think "Hey! Listen!"
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Awesome 5/5 game, the only issue I have is that the coloured bubble boss has two colours indistinguishable to colour-blind people like myself. I submitted a bug suggesting one of the green/orange be changed to blue. Keep up the awesome work!
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hahahahhahahaaha to enable 2 player mode its only 39.99 best game ever love that joke but i was like thinking wth then i saw just kidding omg i loved that it made my day i love the game 10/10
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True Boss Fights these. Bosses have abilities and mechanics that suit them, and are interesting from a gameplay perspective as well. And what's more, harder modes don't feel like obligatory bonus content, but more challenging and rewarding and worthwhile. Well done!
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Last boss on insane mode required an entire plan change. I went from full damage kamikaze AKA 1 hit & I die, to a tank with 1k hp and 153 healing lmao. 5/5
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Rating goes from 4 stars to 3. Boss #11 crashes the game every time I beat it. If this gets fixed, I might even consider going up to 5 stars.
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I hate how hard mode is just the enemies take away more energy each hit. There is nothing harder about the enemies, but I can only get hit 3 times on some boards before I die
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I feels so good killing the bosses... it took a while... and I lost a lot of sanity... but I beat everything! I feel so accomplished :D
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Some award that need to beat multiple boss in a row became impossible to do if you try them lately in the game. Because you can't restart at the beginning in normal and hard mode, so you can beat a maximum of two boss. And the insane mode is 1 boss only so... how i am supposed to earn the 8 boss kill in a row award now ? :)
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Suggestions to Dev: Lower the height of the defeat menu so players can see how much health the boss had left. Try again buttons, with and without auto-rebuy/restock consumables, to speed up the gameplay. Option to remove spinner for awarded prizes.
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For the third time in a row now my game freezes (though music keeps playing) after defeating 16th boss (the one after bird). Did anyone else had that problem?
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To Dev: For equipment stat comparison, how's about adding the data of the dragged item to the the tooltip that gives the stats of the item under the cursor?
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The Astronaut Pen is an example of an Insane item that is strictly worse than the previously available item, in this case the Radioactive Disk. There are plenty of ways to get to a stat maximum, but I'd say just get rid of the Pen entirely.
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great game, in the insane difficulty, it would be great to be able to run all of them after we kill the last boss, like in normal and hard, and not just 1 at a time. ear doesn't compare, as you reply it would be hectic to compare them to all slots, but it could be something like : add equipped item in the shop menu. when we select a slot, the other item compare to it. we could set up all the slot without buying, just to look at all the possibility