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I like how i played the 1st one last week again for shooting games then this week i find this and it's even better runs smoothly than the 1st one ,but always been fun thanks alot.
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The Insane mode #11 boss is retardedly hard for a completely wrong reason. It wouldn't be a problem if it was just a matter of skill required, but when the fight comes down to RNG, it really takes out of the otherwise great experience.
What I'm talking about is the Mech part of the fight. If the Mech spams the slow bullets during its part, you can't avoid them and the actual boss' rapid projectiles while trying to hit the boss because they surround you with literally no way out.
At first I thought that my build was wrong, so I tried the boss out with almost all combinations. Very high health, all-out damage, even the suits with heal and shield... Finally I beat the boss flawlessly with pure damage in an attempt where the Mech didn't fire those slow bullets. Go figure...
But seriously, that boss is too RNG-heavy to actually plan the fight out. I suggest making the Mech rotate a set pattern of attacks, instead of pulling from a pool, so that you can take the boss out with strategy.
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Also, the 5 on bulletcount is annoying, You already "nerfed" bulletcount spam by letting each additional bullet deal only 20% damage, I'm saddened that I can't aim for this stat. As I prefer to have a good spread on bullets, so I can still deal damage while dodging attacks.
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Hey part 2? Is it as good as the other one..? Yep. 10 stars. Where do the other five come from? Me telling everyone on Kong to play this game ad nauseum. d^o^b
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I greatly enjoyed your game overall, however level 15 and 20 of insane both were interesting yet leave a bit to be desired.
For example, in both levels the "easy" way to beat them was just to buy the best healing and hp item available at that time and stick that in every slot, rather then an actual skill based attempt to change strategy. While refreshingly different, it wasn't actually challenging in that regard. Otherwise the rest of the game was fantastic and I enjoyed it greatly although balance is a bit of a concern.
For the others my strategy for all levels except 15,20 insane was to max 5 bullets, max lucky strike, max RoF, then fill remaining slots with damage boosters. I never used any consumables, and I stick to stat boosting bots more then actual damage dealing bots although for a short time, the collision bots do more damage then you on normal mode.
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Awesome game, again. Not every boss is a 'dodge the bullets' kind, which made it more fun. Yetty was the hardest one for me. Is it me, or is the bound box on his bullets a little off? Giant is the easiest one, stupid giant, what are you lowering your face for, you should learn after first rocket barrage to the eye. :D
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Is it just me or are the bosses weirder in this game? In the previous game, a cactus. It's reasonable, but now there's some kind of weird Crab-water-yeti that for some reason shoots out zit-looking things out of his chin. What's next? A platypus spitting cows?
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game doesn't load... i can get to 'new game' but then it is stuck on loading screen ('loading guns') :( the music is nice though :D anyone suggestions?
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Darkniko you collect the falling balloons color that have the same color with the bubble boss and then shoot him.When he changes color you collect the balloon with same color.
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It's kinda annoying that some bosses bullets are the same colour than your's, and that some abilities like "line blast" doesn't let you see the enemy's bullets, it should destroy them or at least let you see them.
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The last battle is fun and depressing at the same time. Fun because of the cannons but depressing because ***SPOILER*** you can just stack the 150hp items + shield suit. no need to work out the best dmg/hp combo or anything.
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***SPOILER*** Bubble boss, pick up the bubble that has the same color as the boss and then shoot it. If it changes the color dodge until you find the right one again.
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this game is so great .... how can a game like assasin creed unity suck that bad and a simple flash game like this be so good .....
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Hmmm I'm confused about what collision damage is and the rotating radius, maybe you could put a description of the droids abilities ?
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Kong version substantially more bug-stuffed than the *koff* AG-hosted version; echoing the earlier comment regarding the 5th boss and the sporadic inability to move. Loved the game... "elsewhere", but this one is far less playable.
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Found a bug, was fighting boss 16 on hard, and I beat him before the meter on the right showed up, and got stuck in a loop of him going side to side covered by a black box with an explosion on it, and my character was stuck
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Too many bugs encountered already. Progress halting bugs, screen glitch bugs, graphic bugs etc. Can't rate until it is atleast somewhat bug free.
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When i was playing hard mode and i got to the boss with the shield and he walks around and you have to shoot the explosive bugs. First thing i noticed when i entered the level is that i couldnt move... another thing is my bullets weren't coming out only the ones from my droid :/ i really enjoy this game and i wanted to finish it, could you please fix it? Thanks
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Great game, but a very weak finish. I am seriously confused by the kraken. Sometimes it takes damage from being shot, sometimes it decides it should be invincible? Sometimes it regains ALL of its health even if you put the shield up in time? Sometimes its tentacle smash does 400 damage, sometimes 0? What the heck is going on here?
Well if you already been hit by something them you won't get a damage. So its kinda dirty way to avoid it. But still when he hit ship he heal himself so you should stop him anyway.