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Great game! Is it possible to allow the player to move the shop around the screen since it acts as a pop up? I imagine you're swamped, but I was just curious.
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I liked it! :) Suggestion: When you lose in Insane mode, it would be really helpful if there was a quick retry button under the "back to lab" button to save time.
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I don't know if my computer is the only one made like this but... I can't move the mouse while typing so the co-op is unplayable because I can only move one player at a time. This makes it nearly impossible to dodge. I know there isn't anything the developer can do on his end since it's a problem with my hardware, not the game, but I just thought I would let other people know about this problem.
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Wow stage 4 is really visually messy, way to much stuff going around the screen. Anyone else have problem focusing in that one?
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I like the variety in bosses, but it's pretty imbalanced. We shouldn't be able to stand still in front of 4 out of the 5 of the final bosses in "Insane Mode" and still win. 5/5 anyways for being fun.
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Lol, this game has been around on ArmorGames for like, what? one month? I dont see any reason why you should brag, greg :->
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Holy crap that was hard. Please PLEASE if/when there is badges for this game PLEASE let it remember that I already beat it. Also for those who are having trouble with the final boss, I went full Tank/Cool Down/Regen. I had over 1000 HP when the fight stated. Max Cool down. And 165 Healing (regen) including the Amateur Damage Pill (heart shaped consumable).
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Was I supposed to lose access to more than half of the shop when I beat normal? Because I wanted to buy some of the ones I lost.
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I'm enjoying the game, but I get more and more frustrated with shooter-type games that make you collect coins. I'm not sure that we need more distractions on the screen. Also, I know I'm not far into the game, but so far I have not seen any coin-collection upgrades. Is it going to be this way the entire game?
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no no no no!
I played the hell out of this, beating it on the insane difficulty, defeating the Kraken.
Now I gotta do it again here. I gotta.
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Movement speed is great for Boss 9, since his attacks are almost unpredictable. (Considering you're focusing on this green worms, not the fist.)
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Boss 9: Don't worry about the enemies, worry about your life. The beast in the background will smash the area with it's fist, and could deal TONS of damage. Or, instantly.
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Yeah, I could move the first time I played the second boss, but subsequent runs won't let me do anything but use my super (space).
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What?! You can make the bird boss crash into a rock that could damage you and make it damage him instead?! AWESOME!!!!
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A tired, unoriginal and stale formula is the basis of what makes up the game "Epic Boss Fighter 2". It doesn't improve on it's predecessor, and feels rushed and imbalanced. The developers have tried to pass of quantity as quality by implementing an uncountable number of upgrades, but the game only ends up feeling like a gimmick. I will rate it a 1/5.