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@Jamias. What are you talking about? This game bears no resemblance to either of those games, and i know for a fact from zeebarf's website that this game has been in production looong before LevelUp even came out!
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sorry, but i don't see any fun here, don't think the basic concept fits with the boring level design, and the actual gameplay consist of getting from A to B, back to A, go to C, and so on. that's kind of boring...
gfx is ok sound are annoying. 1/5 for not giving me any motivation to proceed.
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Complete rip off of 'Level Up' and 'William and Sly'. You should at LEAST have given them credit. 2/5. Even though they themselves aren't original, at least they demonstrate where their ideas came from.
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While the miss of thinking and the linear puzzle were a little deceiving, the whole game was well made. Original concept and great art.
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There really was little to no thinking involved in the puzzles. Come to a dead end, find phase shifter, get new key, go through dead end, repeat.
Health had very little point. No punishment for dying, slow and clunky controls.
Worthwhile concept to explore and nice artwork. (variations on music were good too)
Overall, just could've used a lot more time on level design + story.
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i dont like platform games much like those so 3/5 also kactus04 is right he looks like hes an retard sport fan
who only watches and plays baseball
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At first I thought it would be stupid...but it's beyond awesome. The way the game is played, the artwork, it's all very good. 5/5.
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well, eversion was just damn creepy. Anyway, It confuses me as to why going to the hell domain thingy actually puts fires OUT. oh well. not bad, 3/5.
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not bad. pretty simple. it seems like its really trying to get an idea accross but it just cant do it with the text story XP 4/5
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This reminds me of a little gem of a platformer called Eversion. Here, the concept feels just as well thought out, while being less brutal and more causal. Unfortunately, the storyline bugged the hell out of me; it felt like I was just getting a fraction of the plot, and what there was seemed over-dramatic in a vacuum. I would have been perfectly happy to play without any of that.
I only encountered one bug in my runthrough (falling through an angled floor), and it was far from a gamebreaker (fortunately, I landed right where I was headed already).
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The "puzzles" are really just logical bottlenecks, the enemies and environment do next to nothing (why have a health bar if it's near impossible to die?), and the white-text story is just a transparent allegory for gaining confidence over self-doubt, which the three themes of science, nature, and supernatural have little actual bearing on. You wanted to be Braid, but it's all just fluff. There aren't any real bugs that I could find, though. 2/5
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my goodness...if it were random,u will be stuck outta nowhere ramen,if you dont enjoy puzzle game do not play this game.
The concept is good!
it shows 3 kind of people sees thing differently.4/5,lost 1 due to lame storyline though xD
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Finally! Unique game concept, programmed excellently, highly polished, well tested. Excellent game. 5/5, and 5 kreds for you!
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bad art and bad animation? no those are not the problem here... and the concept is like all the other games like this. and yea this dosnt really have a storyline, or atleast a storyline which reflects the gameplay here. the problem is that the developer just have made maps/levels out of pure randomness, and he/she dosnt really make a variation its like doing the same thing over and over again, there we have the problem why this is boring.
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this game is great. im looking forward to a sequal maybe. but if u do make a sequal make it longer. much longer. i finished this game too quick for how good it is.