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Oh, and I really do appreciate the fact you didn't make the peasants worthless after first few levels. It really annoys me when devs do that, just because it is the basic unit, DOESN'T mean it has to suck after 5 minutes of playing. For that I will raise my vote to 5/5
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Combination of archers+healers+peasants (first choice go with healers, then ask for more offense, that will give you archers) is deadly. And in the last tier of perks you get the extend area of attack perk. At the boss battle I had my archers covering the hole area, healers taking care of them and peasants as melee right next to the abomination (cause they have a lot of health with regeneration and are dirt cheap with the right perks). TIP: When you are at the point of splitting the troops, you can always go back to the menu, load up the game and redo the selection part (even after going into the battle), the groups will change. That way you can choose exactly which troops you want to keep. Nice game, enjoyed it, 4/5
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There's no god damned way to beat lv11. The popup that asks if you want to lower the difficulty DOES NOTHING. The cleric's skill DOES NOTHING, so if you chose that as your starting leader, you're TOTALLY SCREWED because you suck at coding. This game will not get badged unless you BALANCE THE DAMN GAME.
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You never get more than one coin and one gem even with the up grade, that's stupid.
No speed button is really killing the game, if you fix the defaults it will be a great game though.
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Certainly not a *bad* game, but there are a few things that keep it from being truly good. It needs...
1) Hotkeys, 1-9 for people and QWERTY for abilities ideally.
2) Auto-collection of the drops.
3) Cleric unit seems to be worthless if you chose to play as that in the beginning. Either way, its heal or fire rate is massively too low.
4) A speed alteration button, but doesn't really need one.
5) Some kind of marker or alert for when you need to make dialogue choices. My first time playing, I thought the game had a crash when dialogue skipping and it didn't give me any notice of needing to make a choice above.
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Rather slow game and on top of that extremely easy. I'd suggest add corridors of some sort to make it harder, can even combat the rise in difficulty with more dedicated upgrading. 2.5/5
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Apple trees have real awesome uses, first, for its designated use, which is earning food, secondly, it could also be used as a wall, although less durable :)
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Guard: "Woah! This is creepy! At first I thought they were zombies, but they're not!" Mayor: "How do you know?" Guard: "They're using weapons."
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is that me, or the game throws away half my townsfolk, just the same level when comes enemies that have both incredible range and great power ?
Ever heard of such thing as "difficulty scaling" ?
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Dev's must STOP to put the word "zombie" on anything, inevitably the player is very disappointed not to find what he seeks : this explains the catastrophic score. I was waiting for zombies, hordes, but omg... Zombies with bows? Seriously... Observe the classifications, respect players, the world "zombie" is above all a wave of unnumerous attackers: brainless , violent and suicidal . Your game has NOTHING to do with it.
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I'd really like to fire/kill that stupid helper, as mayor I wouldn't let some lowly person dictate what I was or wasn't going to do. (In regards to the witch)
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Blacksmith and engineer are useless. Their abilities need tokens to activate. It's hard to make defense if abilities are random. 2 out of 5 starts.
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i think its nice that the developer comments on a lot of the comments. Also when i lost in the very last mission after the monster Spoiler alert
ate the witch, i restarted that level and no enemys appeared and i couldnt spawn anyone either.
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The digging part of the game doesn't feel well-incorporated into the game, atleast let the game remind me where I dug so far.
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Being able to lower difficulty after being overrun is big +. But why does it have to delete save after completing the game? There are still 2 other save slots, so there is no point of automaticly deleteting the one that is completed. I didnt mind gameplay speed, but I really would like some hotkeys. But overall it was nice and fun game, and I can see myself playing this one again someday
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If those group divisons are randomly generated with each try anyway, why not let the player chose which 3 characters he wants to keep?
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Actually this could be one of the greatest defend games in a long time, but it needs longer levels to give you a bit more strategic flexibillity. The way it is I have to build what ever unit i'm able to buy, not the one i want !! Also tree's shouldn't have an influence this big to your money.
And let me see the skill tree and range of new units i have to choose from ...
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Why do people say that there's no difference in the decisions you make? I made a save slot and then i wanted to go a more offensive direction so i made a new save slot and i just went wild and like "YEAH BURN HER!!!"...and now she's burnt...IT DID MAKE A DIFFERENCE, IM A TERRIBLE HUMAN BEING!
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The storys potentional had created a ball of excited inside of me, The decisions had only enlarged it. The result. A story that started high then began to fell flat towards the end, Although the decision around day 17-18 was pretty good. Gameplay was rather nice. Instead of having a screen plastered with units it had a few sparced units around the field adding to the feeling that the story had given. I wish the choices had abit more of an impact. But all the characters were still lovely and done beautifully. Representing what could of happened back in those days, With a ignorant witch torcher, and a man who still saw friends with the witch, and you. Having to make a decision that would upset one or the other. If only those decisions had an effect that did more than me missing one or two days trade.
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Whoah. It deletes the slot when you beat the game... Joy. So more or less, redo it completely if badges ever come. 1/5
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needs a 4x speed button for the gameplay, not just the shitty, poorly written cutscenes that have absolutely no impact on the gameplay.
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Since building is instant, should be able to build while paused. Would be nice for those of us thatre OCD about placement.
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It feels annoying to have to wait for my farms slow attack animation, while attack cooldown is something different. Also, use a little time to make better descriptions " the first priest ability for example "Heals for +25 hitpoints" doesn't state when this happens, or if it's an ability it upgrades.