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The monster in the end just spawns too many enemies AND it eats your expensive units in a rate you can never keep up. Tried 5 times. Total waste.
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Great game, except for the fact that most of my choices don't matter. I really want to know what that scroll was for :/
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needs diffrences in conversation no matter hat you do same thing happens i mean i tried to be nice to that friendly witch but noo my advisor just came in to kill her which in my opinion is the worst advisor he doesnt listen to you at all
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After beating the game, exiting and then reloading, whatever highscore titles you got at the end of your previous game always gets changed to The leery/and unforgiving/magistrate. Wtf is the point of making all those dialog decisions if it's going to force that bullshit on us anyway.
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Funny game, but:
1. Depends too much on luck, e.g. how many coins and gems you get when digging.
2. Don t give the player the choice to pick one group that has to leave, instead let the player choose the whole team he wants to fight with himself.
I give it 4/5
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Yeah, I like this game... the power curve before act 3 leans a little toward the game... digging... i wish there was a preset number of bonuses in the game and you couldnt dig the same area twice. because i suck at digging. I REALLY wish there was time to set up at the beginning and then initiate the wave. the height of the characters and the angle of the grid make it a bit rough to get positioning down to maximize coverage or make cleric healing balls, but... yeah... i like the game a lot.
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I actually do like the idea of needing to change strategy by having some villagers unavailable on certain levels, but that's the sort of thing you should be warned about at the start so you don't invest heavily in one unit only to have it go away.
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This game is very poorly designed. There is no information given about any of the units other than their range and a short blurb on their skills. You can only see how much a unit costs while hovering over the circle to buy one and the range only when placing them. The size of units and the angle of the board causes overlap and difficulty placing units. Enemy ranged units are overpowered, forcing units to be placed farther forward and in a compromising position against enemies that pop up halfway across the board. No hotkeys for units/skills makes it difficult to keep up with the flow of battle. When you are forced to leave units behind, you can only see their picture rather than what they are and what they do. The loss condition is unfairly harsh without the Musket upgrade but laughably easy once it is maxed. And actually losing is meaningless since you can then repeat the level under 'easier'(how?) conditions, and potentially gather more gems/gold for the next level.
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Yeah... kind of dumb that there is no consequence on your actions.
If you're a douche or a nice guy , the game ends in the same way.
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huge difficulty spike when you get to mage/warrior zombies
i had to retry once before this, but now that i'm on this level after trying about 8 times (javelineers one shot archer zombies), still can't beat it. was able to collect a bunch of gems/coins though, but i don't think i'll be able to use it.
Maybe this was my fault, but if I made bad choices/selections, i have no choice but to restart the game now since i'm effectively stuck
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I put all of my gold exactly in the crew mix that does NOT appear on the "leave behind" choosing. Without the possibility to respec I would have to start all over again.
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excellent game with a lot of replay potential just to find out what the decisions made do. Speedup button is the only thing I miss
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a nice and solid game. please add a possibility to distribute skill points new, so we can try more combos and see whats most efficient
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giving me the choice to add new units, but later making two random groups where they can't be used anymore... what a waste of skill points. At least there should be a respec option, which would also come handy for the no-farmer levels.
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I really love this game! The dialogs in this game amazed me! The dificulity is perfect! Ill definetly be waiting for another series. But there is no skill reset buttom, i never actually use enginners(want some skillpoints back) but i gues thats why shovel is for! 5-STARS!
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There are some serious balance issues after a certain point. Needs to make recruits not cost so much for new guys. The cost should depend on how many are on the map, not how many you have bought so far because then you can't afford to replace units.
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What is the point of the initial conversation considering every path you takes ends the same way? I'm all for cutscenes and all, but if you're given a choice, you should at least see the differences from your decision.
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without being able to shop in between levels, if you focused on upgrading farmers, you're screwed on the level where you can't use farmers. I know your trying to add variety to this game, but this is just stupid
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You know, this guy who constantly sabotages all reconciliation attempts... i'm pretty sure he's a witch. We should burn him, just to be sure.
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Tips: 1) other than farmers, the only real key units are the ranged ones. 2) healers only heal passively (with upgrade) or with their skill. They attack enemies. 3) Without a few points in Musket, level 11 is practically impossible without restarting many times. 4) If you can't beat a level, try building only (maxed) farmers.