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The cat duplication / respawn thing is answered many times in the comments, I'm not going to repost my explainer from an hour ago. Just look at all comments.
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Did you happen to mean 10,7? The room is full of respawn flags...remember that pink flags respawn you where you touched the last one and blue flags will not respawn you but will only reset your step counter. Hit the closest flag to the moving rock and then follow the trail of blue flags to the area where you can kill yourself on the blank tiles, then move through the rock before it seals the exit. :3
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@sjrmac3, hello! The first part of 4,7 is kind of tricky because the answer is a bit backwards. When the boulder is bouncing up and down and you slam into it, stopping it halfway....instead of pushing it down again, you need to reverse and go up towards the green pad. This'll launch you at the boulder instead! The second part is easy, you just have to clear the way by making sure there are two boulders in each row and then bounce them up against the pads to make the path clear.
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Got questioned about 5,9, here's what I told them:
Okay….from the first pink flag you need to note that you can bounce on the green arrow below to kill yourself quickly if you need it. Ignore the rest of the level until you can move the boulder. If you move down from the pink flag, notice that you can hit left to move the cats above left without moving your ‘main’ cat. Then notice that while on the pink flag you can move the cats UP without moving your main cat. Just kinda jiggle them around until you can push the boulder up into their room and free them. :3
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Cat Duplication primer: If you have two live (orange) cats simultaneously on different pink flags, when you run out of steps and re-spawn you get a live cat on both of those flags. On stages like 1,11 this is in addition to the one 'free' cat that always spawns. In 5,5, this is in addition to the grey cats scattered about.
Blue flags reset your step count to 5 but don't effect your re-spawn location(s). This is key.
I feel like the lower-left corner that shows this off should've appeared earlier in the player's path.
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Hey @XAct! 1,11 is an incredibly tricky one as well until you get the trick to it. Like the previous two rooms you are trying to create clones by hitting flags simultaneously and then dying...sometimes achieved by dancing up and down until you run out of steps. Start with the top section, getting three sheep...then send one of them down through the spikes and die. This will give you one below and one above then start cloning up above again! Hope this helps. :3 (You'll need 4 cats total for the star...pay close attention to the boundaries of the stage. Which walls can you press against to move cats above but not below? Below but not above? :3)
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Here's a big hint for 5,5 (took me nearly an hour, jeez..)
You're gonna need to get good at multiplying cats! (done by hitting checkpoints with multiple cats at once and dying)
You're gonna need to multiply so you have two live ones in the top-right hallway and one live and one dead one in the middle room. Press the dead one up against the bottom-right corner of the middle room and place the live one to the left of it. This way you can position your three live cats on three flags at once and then die...giving you three live cats and two dead...then you can fill the spiked hallway up and nab the star. :D
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@Trumpetor91You're trying to get the cat that spawns in the left around the stage, but you have to keep moving the trapped cat onto its flag. When you get to the bottom segment, you get to the left wall at the bottom and repeat left down down up right untill you can just run to the stage end.
You may though want to do the bottom left corner, as a tutorial on cat duplication helps get the secret there and also its key to the 5,5 puzzle. Really I think the bottom left corner should have been moved closer to the introduction for this reason.
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I got the cat to the last flag ,but nothing happens. What shall I do next ? I tried to get back to the very first flag ,or anywhere I can get to ,no thing happens.
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You could allow player to move on the map (one key press would move one explored tile). That would quicken star hunting while keeping keyboard-only movement.
I made an update that should be out tomorrow (or tonight, depending on circumstances) that solves ship teleportation. Once you have reached every based, pressing q will take you to a screen where you can choose which base to teleport to.
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kinda reminds me of escape from puppys death factory with the music and the theme of rescuing animals even when rescuing them like that game it takes you out of the gameplay and the newly rescued animal tells you something
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My Kongregate score seems to be stuck...I finally finished the game but my score is still on 17 kittens (and hasn't submitted anything new lately). Maybe something got broken in the most recent update?
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what's with 11,10? It's easy to understand that it's the "room" version of your map but still... why? I don't see the information we can get from that room we can't get from just pressing ENTER
SPOILERS: It was meant to be a cool moment. I wanted to invoke a kind of meta-surprise by having the player realize "wow, the map I was traversing on could also be traversed as a level!" (games like The Witness and Baba Is You pull off meta-surprises really well). I think my implementation was underwhelming, though.
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To save anyone else the frustration I had with 5,9. From the restart point down left up right up down left right up left up down down
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Original and clever mechanics, great design, and the kittens were quite charming too! This scratched my puzzle itch perfectly. Also, I just realized you're the same developer from 'The Man Who Can't Jump'. You make really fun games!
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this really stands out to me among other puzzle games with how innovative you are about exhausting all the uses of a mechanic. ;D
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EDIT 8,8 done but 7,8 is now impossible wiht only 2 cats the 2 comments in sayign solutions does not work asyou die then you only have 2 cats you need 1 more cat somwere