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There is something wrong with the tutorial. There's a level which is impossible to finish. There's a rock in the way of the only path through, and if you push it toward the next flag, it becomes impossible to move further, and if you try to go around it to push it out of the way, you run out of moves. This seems like a big bug/glitch to me!
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This is one of those games I keep coming back to; inventive mechanics, challenging puzzles...and kittens! Can't ask for more than that...
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The game seems to have bugs that prevent me from getting the stars, I followed a walk-through video on YouTube to confirm it's definitely bugged ergo the hard badge is in fact an impossible badge
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One of the best puzzle games in this site. When you realize how respawning actually works (it took a while for me), it feels like starting a whole new game. Well done.
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Six step Steven is the name I wish the sequel should be named. Reasons: One extra letter, one extra step. Even adding one can make a big difference.
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I've played this game before, but didn't really pay attention to how well you handled the "tutorial". I wasn't forced to do anything, i wasn't stopped from doing anything. 5/5 tutorial
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Nope. It's not a progress indicator. That's like saying the number of times you have ridden in a bus is a progress indicator of how old you are. No matter what that number is, you have no idea how far you've come, nor how far you have to go. I am prepared to argue this for all eternity, just FYI.
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Amazing game! The puzzles were hard, but never seemed impossible. You almost always know the solution, but positioning the setup is the fun part.
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Yes I realise there are 21 cats and 6 stars. It says it right there in the badge description. That is not a progress indicator. If there was a cat on every level, THEN you'd know how far you are into the game. But we don't know which levels will have a cat or a star. Therefore, no progress indicator.
Most "levels" have exactly 1 kitten at the end of them. While it isn't a perfect measure of progress by any means, progress indicators typically "estimate of how far through a task the system has progressed" (Wikipedia). 5 Step Steve might not have the best/most precise progress indicator, but it has a progress indicator.
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Would it kill you to mention somewhere how many levels there are? Puzzle games without any progress indication just feel so unpolished.
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failed to asynchronously prepare wasm: CompileError: wasm validation error: at offset 45566: non-fallthrough instruction must be followed by end or else 5StepSteve.html:1:765
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Just great! Initially I thought this is an impossible challenge and it will take me months to figure out how to get the stars but after I got the concept the game got even more interesting to play! I love also the humour of the rescued kitties *.* Updated my rating from four to five stars after this; only the last room & star surprised me but I'll take it as a gift after the hard thinking ;)
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willo2ty2 is lying I was wondering and tried it but wether trough a flag or just by walking to the next room you can't bring two cats to the next room! the creator actually teaches us how to get it :P
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hey people! to get the star in 4,8 and in 5,5 you need to bring corpses from other rooms all the way over to the star room. hope this helps! p.s do 4,8 first, then use the corpse you already have AND the corpse from 4,8 to 5,5
Yeah, maybe choosing a barking sound to be the melody wasn't the best decision. Plus, the audio mixer I coded for this game is pretty cruddy. (My next game should have a better soundtrack and mixer, hopefully).