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I really liked the game, but it will be impossible for me to finish it. My colorblindness makes it impossible to see which tiles are ice and which ones are not. Sad, really. The concept of the game is great.
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2,7. Activate the pink flag. Push the grey cat to be diagonally down and right from that flag, return to the pink flag. DDULU to return to flag. Now push the cat to touch the flag, you have 2 cats. One falls down the pit, the other pushes into the pit, now you're at the checkpoint beyond the pit.
Do not push up for the next part except when you have a cat on both the flag and the left <> splitter. You get one cat through the splitter mess, down onto the belts, then get a second cat through it the same way. Your first cat should be free to advance.
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8,3 Go to the blue flag, hit down once (or an odd number of times), work your way to the boulder and you'r synced to pass. For the next part, push the rock to the conveyer, go back to the flag, waste 2 steps going back and forth, then walk north. 6,11 pass the bounder situation on the right side with careful pushing, and the belts also on the right side. I think its down right left down down. This needs a faq because all these have been answered in comments.
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Very well done! Excellent puzzles that stump me but not enough to make me rage quit. Fun with just the right amount of brain work. 5/5 Hope it gets a badge soon!
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I must be stupid. There is nothing but me moving to flags to get my moves back so I can move to another flag. I've been to every square I can get to with my 5 unregenerated moves. Doesn't seem like a game to me. Just me moving around
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Its cool when a Developer responds to so many comments, I am waiting for the game to load so I thought I would leave one and hope I get lucky ;)
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It would be nice if someone who's beaten the game would do a walk-through for us StuckSteve's!! Thanks in advance!!! Great game!!!
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5,9. Once you get the six kittens out and have 1 past that pit, respawn and have the active pink flag be the one to the lower left of your other available flag. Jump in front of the bounders at the ast moment, and let the corpse be pushed over the pit.
*Unrelated*, I just noticed there's a base teleport option. Neat.
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Did room 7,8 change? I remember just walking past it no problem wondering "why would anyone bother with that rock pushing thing" and on a replay discovered a puzzle was required to pass the room. Maybe it was broken before?
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8,9 isn't hard. For the first rock section, push the top and bottom rocks, then move the middle one out of the way. For the second section, push the top and bottom then slide the entire middle section up. Then push in the top one that's still pushable and again slide the front row up. Repeat once more and you have a clone of the first puzzle. Watch your stpe count at this last segment though.
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Great game, mechanics are easy to learn, while still being challenging enough to stay fresh (10, 6 had me tearing my hair out.)
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Great game: neither too easy nor too hard. Different mechanics to keep things interesting.
That's what I hoped to play on Kongregate.
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The cat duplication / respawn thing is answered many times in the comments, I'm not going to repost my explainer from an hour ago. Just look at all comments.
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Did you happen to mean 10,7? The room is full of respawn flags...remember that pink flags respawn you where you touched the last one and blue flags will not respawn you but will only reset your step counter. Hit the closest flag to the moving rock and then follow the trail of blue flags to the area where you can kill yourself on the blank tiles, then move through the rock before it seals the exit. :3
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@sjrmac3, hello! The first part of 4,7 is kind of tricky because the answer is a bit backwards. When the boulder is bouncing up and down and you slam into it, stopping it halfway....instead of pushing it down again, you need to reverse and go up towards the green pad. This'll launch you at the boulder instead! The second part is easy, you just have to clear the way by making sure there are two boulders in each row and then bounce them up against the pads to make the path clear.