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Does this game have an ending.... in the begining it is a land that is being invaded by bad pixels and stuff but can you actually save this land, it doesn´t matter how far i get it never seems like there is an end. Also I agree with people that the upgrade system needs a little upgrade. Even more upgrade options and by doing that you can make the enemies even harder far in the game.
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I think the most annoying thing is half the orange ones shoot spikes and half don't. Either that or I'm mixing up the enemies and it's annoying trying to get some trophies. Other than that, a decent game indeed.
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The micro grunts are too powerful because 1) you can't always see them. 2) They are too fast for their size. 3) They come from nowhere. 4) They have as much hp if not more than regular grunts. The list goes on...
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its kinda retarded when you are really far in the game the blue octopus things jump in the screen from every direction so there is no escape
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Really needs auto fire. Got to level 34 and right click on accident, some how that leads to my ship being forced to the top of the screen (and stays there), it has happened to me about 10 time so far (I love the game and have spent many hours after completing it to see how high I can get.) Please fix this problem.
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i got a 3500 combo :) dont see why everyones complaining about cramped fingers, i have a finger of steel. good for gaming and other stuff :). 5/5 for the game anyway could little time waster
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somehow when i was at the upgrade screen i clicked quit, which instantly lost my highscore and everything, so a confirmation message before you quit would be wonderful.
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Got every trophy in one sitting, overall, very simple, easy to play game. I actually got 1000 chain just by slightly paying attention to where i was going, really not that bad at all. 3.5/5
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Not bad, got most trophies my first time through, completely upgraded all skills, then restarted to see what I missed. (I upgraded the pixel drop first, then magnet, to help level up faster)
Got the rest of the trophies on my second run, except the fume king. 2 runs and still haven't seen it yet...
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5/5 It's been a long time since a game made me scream "Get off of me! Get off of me! Get off of me!" in rapid succession for 3 minutes straight.
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This game runs smoothly and has fun achievements to complete, but I consider it broken because the best strategy for the most part is to avoid leveling up. Also, it wasn't very hard to complete the game to its full extent.
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i keep running into a glitch were a stray mouse click bugs out my control of the ship and it pegs in a corner and wont be controlled. very frustrating 500k points in.
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Trick for the platinum chain trophy: suppress your level. Stay in one place, not moving so as to avoid picking up pixels, and only making an exception to pick up shields. Only upgrade the green upgrades, and do them evenly. NEVER upgrade magnet or pixel drop rate. This way, you can kill a lot of easy enemies. This way, you can kill a lot of low level enemies without leveling up.
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As the game progresses it becomes far too difficult to distinguish enemies from pixels. There needs to be an enemy/friendly color mode for people who don't like everything being in a damn rainbow theme.
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Scratch beneath the polish and there's nothing there. 3/5 out of respect to the energy that went into executing it. I played until I died, and felt no compulsion to continue.
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Fun at the beginning but then gets boring and repetitive got 2 lvl 26 and quit cause there was no sight of losing anytime soon! D:
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Very nice, fun game. The gameplay itself doesn't need much in the way of tweaking, however I think there is a serious flaw in upgrades being tied to the difficulty level, especially with regard to achievements. Browsing the comments, nearly all the strategies involve actually avoiding gaining experience, which is both counterintuitive and against what appears to be the core gameplay. But when trying it out, it really did seem to work. Essentially, picking up pixels, and gaining levels (not the mention the two skills involved in speeding up level gaining) are supposed to be good things, but are in fact very bad things. It shouldn't be this way. I can't think of a good way of fixing it; putting in arbitrary level bumps would interrupt the flow of the continuous fighting, which I think is one of the game's selling points.
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Great game. The only worthy improvement I can think of is the frequency of appearance of XL shields (and the stage they are starting to come in) I have been to level 20 several times and I still have to see one of these. As a result, I have all platinum badges but am still missing a lone gold one. That gives me 46 badges and wondering when I ever get the last missing one that gets me to 50...
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Graphics 4/5 (it needs a bit of fine tuning), music 3/5 (for a game like this music should be action cross electronic, sound effects are O.K but could do with more of them), interface 4/5 (the enemies hit you even though they are pretty far away and the sensitivity is a bit too high), story 4/5 (good story but where did this rift of darkness come from?) gameplay 4/5 (I didn't get hooked by this game and for a pixel game with one survival mode the goal of the programmer is to make it addicting) pros:the achievement list is nice, idea is good too.
cons: not addicting, view is too small.
Overall 3/5
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IF your going to make everything so big can you at least make the view bigger so we can see where the everything is coming from. I died from getting lunged at by a XL seeker from off-screen.