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am i doing something wrong? the starting room is so dark it took me awhile to find the light switch... just to realize that i turned the lights off.
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go home by click left at lobby. click bookshelf. click book "lost soul". pick up lock pick. head back to basement at the hotel (where FATHER Priest standing). use lock pick on the locked box in front of the FATHER. click box again to pick up hammer. use hammer where you put down the painting. pick up blender and seal box. click again to read old new paper. pick up stone (with number on it) on top of the newspaper. go to bar to give blender to bartender to gain a cross. give cross to FATHER to gain 2 items. head toward the tombstone. click the left tombstone (not the middle or the right). place the 4 stone (with number) in the correct slot (18,97,19,28). click scripture and click seal box. now click Cain's Coin and seal box. click box and click the left tombstone. click mug with holy water on the seal box.
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indeed short game- quick-walk thru: pickup diary in room, turn on A/C in room. (talk) combine page and diary by click both. exit room. (talk) touch lost&find box and search request item listed to gain a button. click button and click on the missing button on the elevator. go up (to the bar). pick up item (stone with #) on the table (the one with the owl). go up again toward the bar (green light). Talk to bartender. pick up skull mug on table. now go back to where the elevator is. push elevator button (if you already put back the button already). (talk). pick up brick, coin, and item (stone with #). use mug on water. present mug with water to FATHER Priest. go up (right side). go up (right side again). pick up item (stone with #) near the door B floor. click painting. click brick on door (with 1 on it). exit door and toward the lobby. (talk). go to the bar. uses coin on fortune teller box. pick up fortune paper.
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Short, predictable, and the ink on the ceiling left me hoping for more plot. Enjoyable but unsatisfying due to how little there was of it. I'm assuming this was an essay by a budding gamemaker, rather than something you're trying to pass off as a finished game. If so, nice job.
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The plot, graphics, voice acting and overall gameplay were all very enjoyable. I usually rate these 4 stars (3 stars when they are just too easy), and this is my first 5-star from esthetix. Thanks and hope to see more like this!
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Annoying that one of the numbered stones seems to disappear if you don't pick it up immediately upon discovery. I had three stones and could deduce the right grave from them, but, nope, the game wasn't going to let me proceed despite that grave being the only logical solution. Had to restart the game but at least it only took me 5 mins to complete the 2nd time around. Also, why does he have a thick South Efrican or New Zealund uccent?
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This game is okay so far as point-and-click adventures go, in all areas except one. The voice acting was jarring and disorienting, and it utterly removed any sense of tone the game was attempting to convey.
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"Local police is searching after two touriset, who mystyriously dissaperd from the Ashmore Hotel"
What kind of spelling...
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Really, really good. Thanks! I like that all the puzzles made sense, not just some stupid "enter the numbers you found on the wall over there." I still want to ask the bartender or the bellman for a flashlight so I can explore upstairs. Also, what's up with the liquor bottles? I was actually expecting that to be the source of the needed date. (Something like, "We bought that bottle the year Cain was killed, and the bottle has a date which excludes at least one of the three graves.) Also, rather than warn us about the brick before we go through the door, you should have let us go through once and then an oops when the door closes behind us, forcing us to brave the elevator one more time (and that trip through making it clear it's the last time).
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Note to all complaining about the French elevator:
1) Talk to the owner again, you aren't supposed to know
2) It's the Tower of Terror, there are other Twilight Zone references