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So... you wanted to add achievements, but wanted to put absolutely no work whatsoever into creating achievements. I mean, seriously, why are they there?
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The difficulty curve here is terrible. Most of the levels are absurdly easy with just one or two cuts (oh, look, the target is supposed to be seven) but then there's the occasional level like 21, where I've no idea how to get more than one star, and 35, which I just can't do at all. It's like a fight game where most of your enemies are bunny rabbits but you occasionally meet a professional boxer or the Terminator.
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This game felt more of a piece of artwork than a splitter. I remember how hard the first one was at later lvl's but this is more of "hey look what I did".
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Me: This game is pretty easy, im gunna get the highest score on the leaderboard... *looks at leaderboard* Well thats unfortunate... :(
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I think I broke it .. lvl 13 I cut the guitar and it didnt get the job done so I cut it again and the rocket stopped and the face too and I cant even reset the game.
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Way too easy, 96 cuts to spare and only levels 24 and 30 needing all cuts.
It would have been nice to have 'total cuts' used as a high score item.
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People should try to keep in mind that the main 40 levels are just a small portion of the game. The real attraction is the editor and player levels. Think of the 40 levels as a way to show you the different things you could make and then implement them, as well as anything you can think of, in your own designs.