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People should try to keep in mind that the main 40 levels are just a small portion of the game. The real attraction is the editor and player levels. Think of the 40 levels as a way to show you the different things you could make and then implement them, as well as anything you can think of, in your own designs.
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Never fails, does it? "Make careful use of your physics resources" games *always* become "use... it... NOW!" reflex testers. 3/5 for being good, -1 for being not good enough to avoid the same old, same old. Pity.
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Was doing fine until lvl 21, had a bit of trouble figuring out exactly where to put the cut. After that was ok again, until lvls 38 and 39. On lvl 40, I got all the stars in less than 10 cuts, but didn't get credit for it. But I went back and did it in 2 less cuts and got my WoooT badge. 5/5
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Just realized, this game will make another great sequel, with player map pack + new mechanics and more harder levels, achievment bases unlocks and maybe even some kind of upgrade system, this has to happen!
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The ONLY problem so far is that everytime a level brings a new mechanic, it doesn't give out a few incrementally harder levels with that mechanic.