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ok, I'm stuck at 63/64, enough...
pro:
the game is something fresh and new, not like yet another tower defense or something "typical"!
quite good (and/[because of] fitting) music
contra:
getting stuck in game easily (add minimap?)
gameplay (yet?) not too funny, but also no narcotic though
no load/save function
probably no replay-value (I can guess that the level is set up the same every time, but I don't know, maybe it is randomly generated but I somehow doubt it)
quite ressource-wasting with CPU-usage (on my Pentium M 1.6 GHz), 30% usage although I type here in skype and not in the game!!!
3/5 -- interesting, but lacks the fine adjustment
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You should think about adding other "npcs" or something else to keep us occupied while we search for the orbs. Something like birds or monkeys or little pixel trees lol. Make it instead of a plank background.
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screw the haters, this was an awesome game, and it wasn't that hard. It just took a few tries and i beat it after a while. in these type of games, you have to be thorough, so you can't leave anything behind, even if it is just one pixel underneathe a platform. overall, awesome game, 5/5
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This game is very frustrating in a good way. I love the game play and I love games that make you think, remember and force you to use logic. Can't wait for version 2
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I accidentally pressed the back button on my mouse and my whole game was lost. x( Please add saving. I needed one more for the next upgrade.
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it's perfect just the way it is, I was able to beat it... it just takes a few jumps on the very last pixel of a platform... anyone who has trouble with this game mustn't be old enough to have played the nes because those game developers were ass holes when it came to jumping at the last second....
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The game is annoying and feels bland and pointless. I hated the music, surely you got some better 8-bit tracks laying around than this one? And as others have said the game lacks any kind of meaningful game mechanic. And the ending felt extremely empty with absolutely no meaning. When playing the game I felt that the world was already completely dead, and restoring the fountain meant nothing at all to me since the world was dead. Who are going to tell stories about you if the world is as dead as you portray in the game?
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Good game. Worrying about saves on a game this short is just unnecessary. It is maybe a half an hour of play, which is just perfect a distraction. Oh, and you can't die, so just leave the window open. Saves... Pfffft!
For it's short length, it was fun and a little challenging. The precise jumping didn't bother me at all. Platformers are supposed to be challenging.
Well done, EvilDog. Can't wait for a sequel.
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Jesus Christ i managed to finish it for the 64th pixel go up where are those 3 long sticks,and jump from the second to right top omg
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This as pretty good... Lacked plenty of a lot, but was good, nevertheless. I had to use an walkthrough for The 32º and 64º pixels. But the rest was easy.
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Hey! Finally finished it, you know, if your stuck on 63/64, you gotta go on the top of the lower level, ther are 2 pixels there, one you cant reach, well, you can reach the one, just try alot of times.
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It took me over an hour to beat a 20 minute game.
I like the concept.
But I hope you Die a horrible, painful, and fiery death for ever making something so frustrating.
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Sequel, sequel, sequel! I want a huge rpg based on this game, where you can evolve different ways, depending on what kind of enemies you kill and devour pixels of!
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The game concept is actually awesome. It would be great if it could be longer and better thought - maybe add enemmies, levels, etc.
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Liked it, a little bland for my tastes. Hardest part was finding the pixels... I need a mini map/radar to find those thing. Jumping was annoying but not particularly difficult. 4/5 Kept me entertained.
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If you just understand how to jump properly (jump while walking) there are just a few jumps that are hard to make. The pixels arent too hard to find either, if you take some time exploring the couse.
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i was getting frustrated there for a moment but then i figured out some of them you need a running start and others were cleverly hidden, it indeed was a great game an dgood playability, just at the start a lil less precise jumping XD that way players don't whine and groan it was too easy or too hard
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It's a good idea,but dude...you have to make so precise jumps....and the pixels are easy to find...but to get to them...and if you fall..OMG Frustration! How about making the pixels harder to get, but the platforming part "easier"! But still, a good concept. 4/5
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Great game! I really enjoyed the basicness of the game, proper jump and run fun. And to all of you who says the dev needs to work on the difficulty.. YOU need to work on your skills. Its not really that hard to find all the pixels, so if the jumping accuracy was lowered, you would all be whining about how easy it was..
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beat it its a good time waster but it needs improvements. The only way to get pixels is pretty much by jumping, and when u have the flying beast it gets really easy. It gets easy, then hard, then easy again. You need to work on the difficulty. Another good time waster is writing comments :P