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Some of the gems disappear but stay on the (+Number) counter. Not really a game affecting bug, but very very annoying.
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Not bad at all! Good clean graphics that don't bog down my primitive computer. I would like to see some sort of 'prestige' option (the so-called 'soft reset') that would make a player want to keep going to get those high-end achievements like 7 days of playing, or 100 rainbow factories. You also get an extra +1 star from me for 'truly, truly, TRULY' outrageous. I'm not afraid to admit I watched that show when I was a little ****.
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Just as an idea, can you set it so you can have different colour backgrounds so you can see gems and their upgrades more clearly?
Quartz, diamonds and rainbow gems are difficult to see.
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after droping all of the gems, it still shows a value in the shoot. i think gems are somehow getting stuck on the outside of the shoot and that is weird.
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if you click the drop button during an autodrop, the dropping stops and is actually disabled (clicking the button doesn't do anything) until the autodrop is over.
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After getting rainbow it is impossible to get quadrillion as there is nothing after rainbow. Gameplay lasts 1.5 hours. Without prestige now im stuck and cannot get 100x rainbows.
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It is very annoying, after you get the automatic activation of buffs, when the window keep jumping when you scroll, because a buff is activated. Why not have the activated buffs appear to the right of the drop chute? Or permanently on screen? Other than that, a fun little idler.
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After the Auto Drop v3, the DROP-button is useless, and could be disabled, making room for the Buffs, that now make the window scroll, which is bad.
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Also, the game layout is different in Chrome. In Firefox all the elements were on top of eachother. It looked uglier and you had to scroll a lot. Chrome looks better with the collection bin on the left and upgrades on the right. DEV, please try it on Firefox and try to fix it :)
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There is something wrong with the export game text window. You can't copy the text. You can select the text with Ctrl-A, but it doesn't copy to the clipboard either with Ctrl-C or by right-clicking and selecting Copy. I would like to try it on Chrome but without my save, no.
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Huge CPU hog. Playing on Firefox. Rendering sprites ON uses less CPU than OFF. The game uses a full core at all times, even when minimized. Please optimize.
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I like the game, the idea and all - but really, it bugs me that people makes games with scrolling windows. The action at the top, and the upgrades at the bottom. Doesn't make sense to me. Why not set the UI up to be all on one screen? It's a shame, because the idea is cool and the functions are working well.
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Using the alert() function for much beyond debugging is most of the time bad form. Please change for saving game. Also, not rendering sprites doesn't seem to impact performance.
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Like others have pointed out, at some point the gems being spawned start to really lag the game. Once the gate is fully open, the gems don't really need to have an appearance anymore.
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Dang, I really like this but it is a bit buggy right now. Some of the upgrades make your price go down (quartz II did this for me).
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Major performance issues. Not sure why, as it seems simple enough. Disabling sprite rendering doesn't seem to make a difference, either. Otherwise, I like it.
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Ah, so what happened is that the little clock was next to the drop option, but it didn't go away and didn't open the gate either, it went away for some reason and now works fine.
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Buying autodrop disabled the manual drop for me, i dunno if thats on purpose or a bug, but it really messes things up
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