Under rating threshold (hideshow)
Edit: sorry for commenting again but the topaz glitch also broke the counter for the added money when i drop. Permanently saying +(whatever number goes off) now.
Under rating threshold (hideshow)
There is a glitch with the topaz if i click at the very bottom if goes off at the sides and it infinitely goes forever in one line at the bottom.
Under rating threshold (hideshow)
Spoiler Warning dont read past this if you want to play legit. If you look through the inspect element there is a section that tells you what the cheats are now they are fun but if you buy 400 of one factory the game kinda lags out it is a fun game i legit got to ruby then just cheated to rainbow not a bad game at all tho i like it keep up the good work
Under rating threshold (hideshow)
Trophy stuck on the bottom of the collector. Drop button no longer works because "Open the flood gates" has been activated. Power ups also get stuck, but can be clicked. Please fix
Under rating threshold (hideshow)
when the autodrop is active, how can I discard all those gems left in the rectangle? a lot of prizes are stocking inthere. Another suggestion is to locate buff bars in a different part of the screen, so we can see them without scrolling.
Under rating threshold (hideshow)
Some of the gems disappear but stay on the (+Number) counter. Not really a game affecting bug, but very very annoying.
Under rating threshold (hideshow)
Not bad at all! Good clean graphics that don't bog down my primitive computer. I would like to see some sort of 'prestige' option (the so-called 'soft reset') that would make a player want to keep going to get those high-end achievements like 7 days of playing, or 100 rainbow factories. You also get an extra +1 star from me for 'truly, truly, TRULY' outrageous. I'm not afraid to admit I watched that show when I was a little ****.
Under rating threshold (hideshow)
Just as an idea, can you set it so you can have different colour backgrounds so you can see gems and their upgrades more clearly?
Quartz, diamonds and rainbow gems are difficult to see.
Under rating threshold (hideshow)
after droping all of the gems, it still shows a value in the shoot. i think gems are somehow getting stuck on the outside of the shoot and that is weird.
Under rating threshold (hideshow)
if you click the drop button during an autodrop, the dropping stops and is actually disabled (clicking the button doesn't do anything) until the autodrop is over.
Under rating threshold (hideshow)
After getting rainbow it is impossible to get quadrillion as there is nothing after rainbow. Gameplay lasts 1.5 hours. Without prestige now im stuck and cannot get 100x rainbows.
Under rating threshold (hideshow)
It is very annoying, after you get the automatic activation of buffs, when the window keep jumping when you scroll, because a buff is activated. Why not have the activated buffs appear to the right of the drop chute? Or permanently on screen? Other than that, a fun little idler.
Under rating threshold (hideshow)
After the Auto Drop v3, the DROP-button is useless, and could be disabled, making room for the Buffs, that now make the window scroll, which is bad.
Under rating threshold (hideshow)
Also, the game layout is different in Chrome. In Firefox all the elements were on top of eachother. It looked uglier and you had to scroll a lot. Chrome looks better with the collection bin on the left and upgrades on the right. DEV, please try it on Firefox and try to fix it :)
Under rating threshold (hideshow)
There is something wrong with the export game text window. You can't copy the text. You can select the text with Ctrl-A, but it doesn't copy to the clipboard either with Ctrl-C or by right-clicking and selecting Copy. I would like to try it on Chrome but without my save, no.
Under rating threshold (hideshow)
Huge CPU hog. Playing on Firefox. Rendering sprites ON uses less CPU than OFF. The game uses a full core at all times, even when minimized. Please optimize.
Under rating threshold (hideshow)
I like the game, the idea and all - but really, it bugs me that people makes games with scrolling windows. The action at the top, and the upgrades at the bottom. Doesn't make sense to me. Why not set the UI up to be all on one screen? It's a shame, because the idea is cool and the functions are working well.
Under rating threshold (hideshow)
Using the alert() function for much beyond debugging is most of the time bad form. Please change for saving game. Also, not rendering sprites doesn't seem to impact performance.
Under rating threshold (hideshow)
Like others have pointed out, at some point the gems being spawned start to really lag the game. Once the gate is fully open, the gems don't really need to have an appearance anymore.