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i grew up constantly imagining lines along the ground coming from the corners of objects. now i knew it was all just to prepare me for this...
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maybe in the sequel having things that reflect the signal around corners and areas that the towers cant be placed into to add to the challenge, really great game though 5/5
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despite being set up us the bomb, i'm really liking it. very simple, easy and fun to do, and yet somewhat challenging too.
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also...if you get 99% and you still have 1 beacon left.....let people use it before giving them a completed lvl at 99% instead of 100
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there should be a button to click to see what area isnt covered.... there have been many a time i was at 99% and i was like "WHICH PART ISNT COVERED ALL I SEE IS LIGHT!"
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as well as all the other comments said ,another item like some maps you have to block other radio towers with interference radios and others were you have to complete the already put down covrage towers!
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tip: don't see it the problem as 'cover all surface-area' but 'all wall-area line-of-sight to transmitter'. way easier.
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Cool! But the levels are just too easy, only a few ones were a bit difficult, you shoul try to add more difficulty and maybe introduce new concepts along the game.
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If you are too lazy/stupid to fix or avoid typos in your description and introduction, why should I even waste time playing this game?
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5/5. The drag/drop vs. click/delete didn't seem to be TOO much of an issue to me - for the most part, if I knew where I wanted things, I didn't need it, and if I didn't know, click-delete actually helped - and it was a fun and interesting puzzle game.
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Okay, 3rd feature: a "finished" button after the last level. You're get the exact same menu you always see at the end of the level, and you're left with an "oh well, what do I click now" feeling?
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Good concept, and I don't mind the graphics. Here are 2 features I would like to see: retry button on the menu (even if you passed, to get a better score) and a clearer indication (first level tutorial anyone?) that you can delete the cell towers and re-place them.
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Like a lot of people a drag and drop option would be better than a click and delete and also could the colours be a bit bolder of where is covered as they aren't very distinguishable from the back ground for me, I don't know if its the same for anyone else. I do like the concept and would love to see it built upon in a sequel.
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Way too easy, more than a few times I've managed to finish a level without using all the transmitters... Nice idea, though.
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Not as difficult as I had hoped and not as in depth. I second other sentiments that more elements should be added like interference so the signal doesn't reach as far.
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as a general tip for most levels, if you place a tower in opposite corners,(e.g bottom left, top right) it would get most of the maps covered
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I liked this, but it was kind of a pain trying to figure out where that 0.1% missing area was on like 5 of the levels... 4/5
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love the game but i only had one lvl that took me longer then a minute to figure out, most of them i got it the first time i placed the tower, some lvls i even finished with extra towers that could be placed. I might suggest making the lvls require deeper thought to figure out. Knowing angles makes this easy. maybe add a moving block? so that your required to wait out the signal to see if it works. a story line might be nice but not needed for a original styled game like this. all in all 4 stars, only because there is always room for improvement :)
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I was going for perfect solutions in each level - when I get 99+ % coverage, it should be easier to see which area is not covered.