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excellent game, i found it easy until level 39 >. buttons on the towers are a bit buggy (sometimes) not too much of an issue. lets call this sota 1 and hope for number 2!!! overall 5/5 for strategy, confuzzling puzzlement and enjoyment:D
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So the difficulty as everyone is saying needs to be upped. Although the crunchy paper light colour graphics are cool and all some of the colours the towers display are very hard to see depending on how many towers on the map. The game definitely needs more then just wall blocking. I restart button on the level I think will also be handy, if I just move things around on puzzle games I usually break the puzzle more but a complete refresh helps me a lot.
On the positive side the concept is good and with more tweaks to it could be a brilliant casual puzzle game.
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Pretty awesome game! If definitely deserves a sequel with the requests given. I love the concept, but...It's a little too easy. 5/5!
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I can't really see the areas covered. It would be nice to have a preview of the area a tower would cover before you place it. It would also be nice to have a reset button.
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Kinda annoying getting some of the towers into place for 100% on all levels, but still a pretty good game. Could use more difficulty and more than one type of obstacle/tower. Overall 4/5.
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I like the idea, it's actually pretty cool, mechanics are not bad in the game either. HOWEVER telling me that the main challenge is from getting 100% and calling me lazy for getting 97% (which last I checked its pretty good) is unimpressive.
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Very fun game. Not too easy and not too hard. But I were into the score system them I would have been annoyed by the constant 99% as it is almost impossible to get it even if the general line up is perfect. One small improvement would be to have a key to remove the last terminal and another key to remove all terminals.
I hope we get a sequel later.
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If it's this easy to get 100% coverage no matter what obstacles are in the way, why don't I have cell service at my house?
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I would love to see some measure of interference- if two cell towers are at full strength at some point, a person at that point would actually get a signal.
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GLITCH: After completing lvl 40, press new game, you'll start in lvl 41 (lvl 1), if you complete it, you only got the option to go back to the menu, but if you press new game again, you'll start at lvl 42 and so on, and on... I will not ask for thumbs up because it could be an exploitable glitch...
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I often get 99,9% and then I have to look for pixels that are missing!
You should make a button that shows the area thats missing!!
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Oh, to the author: it would be nicer/easier to play if you could "drag" the towers around, instead of repeatedly placing and deleting them.
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Raykizap: Yes, that one gave me headaches too. But it gets easier if you start thinking about where the shadows are, not where the light fills. And the answer is super-easy (warning, spoiler): you place one tower at the very left edge, the other - at the very right edge, both exactly in the middle of that edge.
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Neat concept game, the one thing I would like changed is the color scheme for non-covered areas. Before placing any towers the non-covered areas are grey, then once a tower is place, make the non-covered areas black or red.
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the sole and only level which made me search was the 30th (tough i had 99.9%, i couldn't make it be 100 :/)
100% on 39/40 but was a nice little game anyway :)
lvl15 :26 sec lvl29 :23 sec lvl39 :33 sec
lvl22 :44 sec lvl34 :30 sec lvl40 :1min 29 sec
else was under 20
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I really like this concept, and I played through all the levels because it was really addicting. But I think you need to develop the idea some more-- maybe add some more levels, especially some more difficult ones... and perhaps something other than just towers and blocks? Don't get me wrong, I'm plenty entertained--but I'd like to see more. The only technical difficulty I had was that sometimes towers wouldn't disappear until I had clicked the "x" a bunch of times.
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The game was challenging at points, but it was over pretty quickly. Maybe a level editor would increase playability.
2 things I found annoying: 1. It's really difficult to see what you're missing when at >99.0%. it would be nice if the parts NOT covered were highlighted in some manner.
2. The success screen pops up after I've won, but am trying to adjust the towers. if it was moved up top between the time and level, it wouldn't be in the way when trying to make precise adjustments.