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i have this game on my iphone but its always crashin on my samsung plzz fix it because this game in my computer is slow and in my iphone its crashing so plzz fix the crash on iphone :(
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a say it`s a great game and i have some suggestions 1. achievements
2. blacksmith 3. death mode 4. garden of life 5. potions 6. DARK DOG MODE for the computer and 7. spells to heal your troops without the heal mace.
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Hard Badges: Easiest way to win any of the regular levels up to 4-24 and beyond is to spam your lvl 20 archers (have good food regen research) and use the freeze spell to keep the kamikaze guys and the ghosts at bay. In the 5 lane battle, equip your best mana recharge ring and spam archers/rats for 20 seconds the lane with no monsters in it, and follow it up with a 5 unit spell on a single lane; fill the rest of the lanes with archers/rats and the odd full 5 lane spell if you have to - it takes me just over 1 minute to beat any of those levels. The conveyor belt levels are a bit frustrating at later levels, to say the least.
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Skill increases completely random: annoying, but not a gamebreaker. Units always run straight ahead, no chance of sound strategy: Annoying, but managable. Not a gamebreaker. Having to grind a LOT to survive some *very* early stages: No fun...irritatting, even...but not a gamebreaker. Ghosts that deliver and take damage like a tank and can just GO RIGHT THROUGH your heavy hitters and directly attack vulnerable units and Paladog (which I refer to as Cursed Treasure Ninja Syndrome): *Gamebreaker.* Never mind that stage 2 of Ice Glen...not even the damn *halfway point*...is full of these monstrosities and is just about unbeatable. On Easy. Note to programmer: Making the protagonists cuddly anthromorphs will not hide the fact the game is constantly tearing our throats out. 1/5
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Hey, there should be a visual resource to show us that Paladog is dying. I keep dying because I get too overloaded with information that I forget to look at the health bar.
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What's the point of the turtle not getting pushed back by attacks, if it gets stunned by normal attacks? makes no sense...
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Witch Boss: Turn mouse into a frog, turn rabbit into a frog, turn bear into a frog, turn zombie into frog, turn yourself into frog, turn...ehm.
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a lot of things can be inproved. you should be able t see a walue of how much mana the staffs require in the hero equiment screen
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i really think that there should be a melee attack that doesnt cost magic. it makes paladog a little beat weak without melee attacks that doesnt cost energy
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Leveling up and having random choices hurts my feelings. Played at one house and had a great set-up, now I'm back at my house and due to the choices I got, I'm not doing so hot. :P
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Equipment prices don't scale well with rarity or unit prices. Even upgrading the penguin one level is $40,000 but the rings I find in battle are worth $1500 at best typically.
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the level 4-15 appears to be broken. the only units that show up are rhino, turtles, and penguins despite having dragon unlocked. the enemies kill my level 10 turtles in about 2 hits so getting tons of them is useless. really the larger issue is that these levels are the worst in the game since you're just fingers crossed about getting what you need. many times the enemy has strided over and killed my paladog because i don't have any units just weak magic attacks. these levels need tweaking or something to make them more strategic and fun. maybe someday i'll get lucky and a dragon will show up or i'll be fortunate enough to get enough rhinos to pass the level and beat the game...