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This game is well done and has nice graphics. I just wanted to know what delay is under the stats of the animals. I also have a suggestion that the game should have a larger variety of maces.
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how the h*ll am I supposed to beat a NomNom mission if all I get are f***ing turtles?! fully upgraded turtles still don't attack fer chrissakes.
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It it just me, or is that noise you hear during the first few levels, when near the base and attacking it, the same noise that the pyrohydra boss in Epic Battle Fantasy 3 makes when you do a big hit on it? It sounds exactly like that. Will this be the next "age of war music in about 30 unrelated games" epidemic?
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The story is flimsy, filled with contradictions, the grammar is terrible, there isn't enough info about half the things, the mini games aren't fun and quick(The worst is Destiny mode, it is too much luck based, and the odds are stacked against you.), there are spikes in difficulty coming from levels that spam a hard-to-kill once you get to middle health, the boss(es?) that can only be damaged by Paladog and kill multiple of your units at a time are broken, the strength/food cost ratio isn't balanced, the unit upgrades are too costly (Or the gold drop rate is too low.), the enemies spectrum is so great it's actually ridiculous, the bosses lines are stupid and the tactics pretty much boils down to "spam archers".
So basically it's a 120-level long grindfest that gets boring after about level 50. But I still completed it cause I'm a overachieving little badgewhore.
I did like the idea of a main hero that can influence the battle more direct in this kind of "epic war"-esque game.
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Cool game, my suggestion is for the shop to change after a while. It didn't take me long to figure that getting stuff from the shop is only good for the first few levels and afterwards I should only get loot and sell or use, but not buy.
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Too easy but fun, I cancel a movie date to stay playing, is awesome, I suggest a better special skill and better clothes when the units ar full upgraded, for example rookie the kangaroo can use a rising dragon or another figthing skill.
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Darkdog, which I was told was an optional character in this game and I beated the entire game to get that survival mode unlocked and get him, doesn't exist in the kongregate version and neither does survival mode (unless it's hidden somewhere, i already beat the game on the hardest)
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The great thing about this game is that you have to construct different strageties for each level! You dont know what will come and this keeps you into the game! Good job developer, will be waiting for more and hopefully there will be more!!!
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IM A FANTASY ONLINE PLAYER this game is garber compared to F.O. hey every
body forget pladog or future palacat play fantasy online
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One suggestion is though, it would be cool if you pressed a key and you would a hit a melee attack without using mana and can be upgraded.
P.S Make another game! It's so nice to see a game with so much levels! It can be called Palacat for all those cat lovers
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putting a boss in the game that only paladog can damage is just mean when there's no advance warning that the boss works like that. My equipment is meat mace, heal mace, and poison mace... he was unbeatable. =/
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I find that spamming rabbits works pretty well for most levels, except the ones where your staves/units are random. And spamming rats seems to work for the multi-lane missions.
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@DavidL81. You didn't see the cog symbol on the start screen? One of two universally recognisable symbols for settings (along with the spanner) in every game ever made since the dawn of time?