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you guys should like put a multiplyer on a weapon like when you have more of one weapon you could upgrade it and it becomes stronger
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The tortoises do no damage, the meteor and lightning maces are useless because they can only be used after all your animals have been killed already, and a couple rhinos and penguins aren't nearly enough.
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Seriously, what the hell am I supposed to do with a bunch of tortoises and maces on 4-15? That's all it will give me, and neither is any good for killing all those powerful enemies.
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I mean it. Creatures GIVE SAME XP! And it takes same XP for hero to level up. So just farm lvl 12 and you can lvl-up 2 levels per stage there. Why you dislike the comment? Have you tried it?
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It's worth noting that the different difficulties affect when foes first appear; on easier difficulties you won't have to worry about Ghosts and Frankenstiens for a short while. On Hell difficulty, they appear before the first boss. So while some of the same strategies work, you have to account for harder foes far far earlier.
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Greatest ways to grind for gold: Use a boss (preferably level one). Get him to spawn. Spawn in a rhino and an impossible amount of turtles. Sit back, spawn in the occasional turtle, and watch your money skyrocket.
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on stage 3 if you have some soldiers on field, the fire mace will useless 'cause your soldiers clears the enemy out of the range of the mace
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loved the graphics, gameplay and concept :)
just a few things that could've been better though: felt that there was too much grinding and repetition involved, and numbers could've been clearer (e.g. in terms of how much a + adds to an equip, how much does upping so and so skill improve things, etc.)
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I want to like this game--it has a lot of potential. But the fact that each new unit is so ridiculously better than its predecessor (why would anyone ever use the kangaroo after unlocking the rhino?) that there is no strategy and no variety to the levels. Just spam spells until you can spawn the best unit you have, then sit at the enemy base and wait. The game gets really boring really fast, and the hard badge (360 stars) should be rated impossible for sheer endurance. Also, I understand that the developer's first language is probably not English, but the dialogue is very painful to read. 3/5, only out of respect for the work behind making this game.
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EXP, food production, mana regeneration are your first priorities... then run over your enemy with sheer number (just penguin wizards + rabbit archers would do)
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The Badge took too long to get to be the badge of the day. It took me about half an hout when it should be 5-10 mins. The game was still fun tho.
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Ah, Paladog. How long it has been. The game is fun, the artwork mildly nostalgic, the ability to judge stats...okay, that's not good. But in the end, the game has a brilliant morale: "If you have enough Rabbits stacked, you can do anything"
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If you have problems with Firefox like many people recently, try downgrading to the last good Firefox version (e.g. 13.0) or try Opera.
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I couldn't get it to load in Firefox even after disabling adblock and enabling 3rd party cookies. I did work on chrome though.
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Third-party cookies have to be enabled, which may also require temporarily disabling Adblock, uBlock, Ghostery, Privacy Badger, etc
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Had a lot of trouble loading. Tried: clearing cache, toggling hardware acceleration on Flash, switching between Firefox and Chrome. Worked: Loading IE and doing a hard reload (CTRL+F5). Good luck, have fun!
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My greatest recommendation is to add a secondary key for the maces on Z, X, and C for control of the Paladog with one hand and the summonable troops on the other.
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120 levels. Just why? 50 or 100 seems much more reasonable. No fast forward button either for those of us who know what we're doing. Too many levels for too much grinding.