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On second thought, I may have been hasty about my comments regarding the upgrades. It seems they do work, it's just that the mouse receives so little of an upgrade, it's impossible to tell he's receiving one. Maybe instead of bars with no reference, have the stats of the animals show as actual numbers. Sometimes the bars move so little, it looks like you've spent 50k to upgrade a soldier, only for it to not have actually happened.
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The green levels are designed very poorly. It is all luck. You will either win or get completely smashed. They need to be reworked.
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Can anyone tell me where the paladin dog keeps his cloner? xD good game,4/5 I like how it mixes in different types of battle stages as you play through
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played it on normal difficulty.. I got the rabbit and put all my money into upgrading the rabbit. Board starts, you save up a little food and start spamming bunnies.. keep palidog out front to take some hits if needed, try not to help the bunnies cross the board. The more bunnies you have when the revenge comes the better, so don't rush it. Beat the game only using this strat. The only time I had to upgrade other animals was for the nom-nom boards
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Everything that is good about defense games! huge number of levels, nice transitions in levels, good upgrade tree (tho could be structured (allow for specialization) and more visible for planning) "a good 12 hour game" 5/5
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This world must be the imagination of La Fontaine. This is the only explanation of that the turtle is faster than the rabbit. (But i have never heard a tale about the bear in armour who also faster than the rabbit)
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This game is ALL about grinding... While I love it sometimes, TOO much of it gets boring... And I can see that you need 300k gold for the final unit, which means you'll get it after a few dozens of battles at the best, more probably even later. Still, except for Eimazein's suggestions (which I'd love to see too), this game is a good 10/10 gameplay with some 7/10 UI. :D
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The max upgrade level should really give that unit a significant boost. I mean, it took about 50000-75000 to upgrade just the mice and after that they really only got a small health and attack boost. And I think they should also get a new outfit or weapon or something, otherwise it makes the player feel as though nothing has really changed.
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This game is highly addicting. However, I have a few complaints. First of all is the grammar. I don't mind a few mistakes here and there, but this game seems to have way too many. Second is the Nomnom levels. This seems to be based mostly on luck. I'm trapped on this one level because all I get are monkeys who are taken out in two swings. I think it would also be good that when you sell an item to the shop, the shop is then able to sell that item. What's the point in him telling us to show him items that he doesn't have if the shop's stock doen't change?
Thanks for your kind suggestions! I'm working on the grammer issue, and update it when it gets ready. I also forwarded your other ideas to our game designers, so let's see what they can do :)
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amazing game :)
maybe add an option where you give the shopkeeper something for free and then he sells the same item in his shop?
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very very nice game, the only things I'd like to see added is maybe a summary of loot at the end of a battle and a stats page where you can see what your stats are
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Hardest difficulty is fairly hard. I've played for hours and have soonish beaten first chapter :|
At first I found the game a bit shallow because you couldn't control your units, then I realized that the game just plays differently to say Epic War, that the type of tactics you have to use are different.