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Archers for 1-12? I'm at the second to last world and I still only use archers. The FoF mace if so damn OP when you've upgraded your mana reg and the cost of the spell.
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For Lv 1-12, I just used archers. It was a great way to gain money, a little exp, and some money. (1-3 lvs, got like 10k, got 10 items. I know 10k is like nothing, but this is world 1, quite a bit.)
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Found this via my recommendations: First thought was "paladog.... a paladin dog..? Could be odd" - let's see where playing it takes my thoughts :)
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I won this game only with "Hood The Habbit". Invest a lot on food creation, auras and voilá, their "go through anything" arrows guarantee a victory as they can be made in HUGE hordes...
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it would be better in the next paladog if you could control the units movements so you could make they retreat or advance trough the level
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great game but I think that every 5 (or 10) upgrade steps the units should look awesomer or something like glow effects... - I'm waiting for Paladog 2 ;)
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I should have used the term tedious for the "hard" mode to more accurately describe its play. But don't misinterpret me, this is an awesome game....
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The "hard" mode is not so much "hard" it's just drawn out too much to make it challenging--just rather frustrated boredom
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I don't get mace mastery or ring mastery. Does it mean it only adds to the rings/maces you had equiped when you bought the skill, or every ring/mace you equip from then on? I'm afraid to invest skill points in them if it is the former.