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I've been checking if the rings that boost food and power regeneration work.
From what I tested, so far the changes aren't big, as in, the difference are only in milliseconds.
Example:
with +4 food boost ring = 4.12 seconds to spawn archer
without +4 food boost ring = 3.98 seconds to spawn archer
Would like to see stats, so that everyone playing could hopefully see the changes should they change something in their stats.
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i want the new one Paladog-V2
with new monster / units , weapons , rings , new lvl , abilities , skill , more shops , pet ! :)
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I am at level 13 right now and I have been using a rather effective strategy: spend points in food production and mana regen, and then spend the beginning of the round summoning Rabbits while fending off the earlier enemy waves with stave spells. Once you have a group of at least 3 Rabbits going, you could guarantee to form a solid wall of defense which could hold off the enemy till you summon your close combatant units. Bears are really quite enough to get the job finished and Kangeroos are overkill.
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Urgh, you can never read the bosses text because you are hitting buttons rapidly, you should have it stay up for a few seconds before we can skip, or make us hit space or something to get it to skip.
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please add an auto send and auto cast buttons, the only bad thing about this game is having to keep spamming buttons all the time
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*Sigh* Seriously STOP with spamming 'rabbitspam is the best' or something. We get it. We understand it. It's a pretty good strategy. But now we all know it, so you guys can stop saying that.
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Wow, I'm now level 30, with high mana regen skills, so I can beat levels beyond 15 just by myself and the first mace. Which leads to a very nice nearly-endless grinding on the first BOSS 1-12. If you don't get too bored, you can reap any amount of money AND items, by carefully wiping out ONLY the endless minions, without harming the BOSS too much. WOW again. :DDD
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just one problem, there are quite a lot of sentences that dont make sense for example, when you finish chapter 4 (i think its 4) that thing on the door say GRRR how did you got that key, it should be "GRRR how did you GET that key" just saying
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poison mace only costs TWO mana when you max the magic mastery skill. Its way more damage/mana than any other damage mace unless there are a ton of enemies hit by the spell. It's really useful together with the food mace, since you save mana to use on food while doing poison damage to bosses. I got through hell mode using a poison mace, food mace, and lightning (when mobs spam)/heal(when you need to play defensive with turtles)/fist(farming xp) mace swaps for the last slot depending on the level.
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Also..the poison mace is pretty much useless since it can't kill the enemy outright. It menas you can really only use it on one enemy at at time since the poison bubble will always hit the enemy out front. It should either be able to kill the enemy, or it should have a "smart" bubble that seeks out the next available unpoinsoned enemy. Of course, if it did this, it should cost more mana to use, but this is still better that wasting a mace spot on something you can use only once and than have to wait until that guy is killed before using it again.
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Unless I am missing someting, Stage 15 on the third map seems unreasonable hard. I have ven gone back and redone finished campaigns quite a bit (way more than the average person would) so I am leveled up morethan most people would be at that point. Yet it still is all about the luck of what comes out...and so far, after a few dozen attempts, I simply have not been given the right weapons to win. There have been several times where the weapons I was given early on were so useless that I died within 10 seconds...I really want o play this al the way through, but this level may be my last becuase it took an otherwise fun game and made it not fun. Difficult is fine. Impossible is not, and right now this is impossible.
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The waves where you get random units/skills is screwed up. I'm on chapter 4 wave 3 and I keep getting ice/fire spells against the armour and big zombies....
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The caterpillar says that each boss has specific creatures - same thing for the different critters. But how do we know apart from, for example, watching our bears fall ? Please add a bestiary !
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Apparently I have spent seven hours, twenty nine minutes, and five seconds on this game. That is enough by itself to earn a 5 star rating. Thank you fazecat!
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Can someone tell me the strategy to pass x-6? At 2-6, there is way too many TV spawned and the silly horse keep going to the front and keep dying... T_T
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I don't know if anyone else has said something about it, but when you are on the wave based levels the guys you summon continually run into the barricade when there are no enemies on-screen.
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The Turn Undead maces say that they instantly kill enemies at random, but it seems like they just do area damage. I've been using one in between the attacks of a monkey (no other attacking units at the time), and I can clearly see some of the tougher enemies (like the large versions of the robot Frankenstein's Monster) being damaged and pushed back.
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Is there a limit to the number of units you can have summoned at once? Either there is, and the game deletes old units as you summon new ones, or else there's a bug that's causing units to randomly disappear at times. I've been using the "horde of turtles plus 1 monkey" grind strategy, and the monkey disappears every once in a while (I summon turtles constantly).
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I'd love the ability to skip the end cutscene as it takes so long and when you are trying to "farm" end game items, its quite annoying. Love the game btw
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"Once a notorious gangster..." Wait, wait, wait. I thought the entire reason for the demon's assault was that they couldn't find any evil in the critters to use?