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Green battles are too random. Yeah, they're all winnable, but I've lost before without having a card that could actually kill the enemy. I only played on normal and only used it at the very end, but rabbit spam did seem a bit too powerful. The final level's gate has a lot of HP, so once I had approached the gate and reached a stalemate with the enemy, I just rabbit spammed. Final boss really couldn't do anything because all the support was dying instantly. I really don't like the idea of going Epic Battle's way of limits per type- but something needs to be done- maybe make shields extremely arrow resistant and add more attacks that hit back ranks? Monkeys are weak. Bears and 'roos a bit too similar. Consider having the poison mace either have minor area of effect, or ignore targets already poisoned. The purple battles are stupidly easy. It's a bit slow to start- I quit for a while after only playing a few levels, and only played again because I got sick and had nothing better to do.
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Those stupid ghosts seem to take any sort of strategy out of the game. You should at least be able to hit them with spells while they are invisible.
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I would also add that you think about the EPIC WAR series and make a comparison. Even accepting the different visual support....the game is much slower with weaker graphics, etc. Plus the extremely annoying fact that others have pointed out---Paladog can't attack without mana/skills...just makes the game slower.
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This is a rare moment. I only comment to recommend a game, but.....the high ranking forces me to comment. This game is boring and no challenge at all.....WHY are you all giving it so many stars? There is almost NO strategy to this game......go forward, summon dudes, summon dudes, summon dudes, cast a spell, summon dudes, repeat...until you destroy boss/castle....add upgrades repeat last sequence. ZZZZZZZZZZZZZZZ I think the dog and wierd little sequences is the appeal....the comments suggest I am right.
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To the people who are losing on the random unit battles, your upgrades and rings effect it. I haven't lost a single one and I am in the castle...
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You should be able to choose the three squads you can use during the random choice battles because I am tired of the useless monkeys.
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Clearing Chapter 4. and watching that the horse is taking the pic, and the dog has a peace sign, simply made the 3 days of playing this game COMPLETELY worth it :D
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I think there's a balance issue here. Even on hard difficulty after about 15 points in increased mana income the lane battles can be won using magic alone. Also, you spend 450 points of magic and get 600 food in dragons, let alone the other 22 units which spawn. Makes food rather unnessecary...
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Am I upgrading the street fighter whenever I "upgrade" another fighter? What's the point of not being able to purchase the dragon if I have 300k gold? Another thing I would like say is that why to those fighters have specific clothes that can be attiributed to some cultures?
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Wayyyy too easy. Rabbits + mana to food staff wins every single normal level. You literally have to hit nothing but J and 2 over and over the entire time. Been a while since I even lost a rabbit. The other animals just end up hurting you since they make the ghost pop up right in front of your rabbits. Otherwise the rabbits annihiliate ghosts.
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Only problem i have is that in later stages (4th world +) the card battles become much harder, sence there is little stratagy to them, if you get 5 crappy spell cards and units you are going to lose. Perhaps a little balancing is needed no?
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dont know if any1 else is having a problem with this but when i lag on this game or it freezes for a short time some of my unites or on occasion paladog gets warped forward from were they were, could someone fix that little glitch
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@Dustin, you do realize you dont get all unit types on the green levels? if you are on a level that gives you bears, then upgrade your bears.........
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THe green levels are easy. EVen on hell mode. If you are having a hard time, you are doing it wrong. You only get 2-3 types of units per green level. Start the level, find out what type you get, and go upgrade those units (monkeys suck, but you have to upgrade them to pass the green level they are in, etc) Dont send units until they are almost on you, send melee units and the range behind so they stay in your aura. stockpile cards for the 2 big waves that come. Easy. Dont complain if you arent paying attention to how they work.
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i agree that the green levels are someone broken. For instance, I'd estimate 50 to 75% of my cards are bears- the one creature that i never use. Turtles and Roos, the backbone of my force, haven't shown up ONCE in about a dozen replays. Furthermore, if you get screwed by your card choices, a ghost can move through your force and then lick you to death in a matter of seconds. Other than these minor complaints, I've found the game engaging, well thought out, and enjoyable. My compliments to the designer.
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got to level 42 on normal mode, loved it alot and thought it was too easy, so now I'm working on a Hell mode run. Much more fun this way
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The levels where you're randomly given abilities/units to use ruin this game. Spend all the time customizing/advancing your character only to have it matter completely not at all and be pure random chance.
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If animals were made intelligent, walking on two legs, etc, then why does Paladog ride a horse? And what did predators eat?
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i found some glitch in mini games green nr 3 and 12 on every stage ( 5 stages), if you got 1 pingi wiz on nr 3, and one at nr 4 and a spell on nr 5. if you quickly press 3 and 4 you get 2 pingi wizards for 1 pingi card and 1 spell card i use it alot for having stron enemies ^^
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There's a horrible glitch where the game will delete all progress if you close the browser a second or two after winning
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The level 4-12 is exploitable. I mean... you kill till the boss shows up, then you slowly kill all the monsters and run behind the boss. Then every mob that the enemy sends in will get killed instantly, and w/o much efford making a lot of XP/levels. After 15 minutes however, gold gain, item gain and XP gain stops... but still in 15 minutes, with XP rings, you can make 6 levels each time.
For the rest I love the game. A blacksmith or something, to upgrade items would be great and I would love to see more numbers. Like 'Monsters in Aura will get stronger'... I wanna know how much stronger. :P
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You should be able to retreat your troops. I hate it when the enemy breaks through your swordsman and slaughter your long range troops.