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The max upgrade level should really give that unit a significant boost. I mean, it took about 50000-75000 to upgrade just the mice and after that they really only got a small health and attack boost. And I think they should also get a new outfit or weapon or something, otherwise it makes the player feel as though nothing has really changed.
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This game is highly addicting. However, I have a few complaints. First of all is the grammar. I don't mind a few mistakes here and there, but this game seems to have way too many. Second is the Nomnom levels. This seems to be based mostly on luck. I'm trapped on this one level because all I get are monkeys who are taken out in two swings. I think it would also be good that when you sell an item to the shop, the shop is then able to sell that item. What's the point in him telling us to show him items that he doesn't have if the shop's stock doen't change?
Thanks for your kind suggestions! I'm working on the grammer issue, and update it when it gets ready. I also forwarded your other ideas to our game designers, so let's see what they can do :)
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amazing game :)
maybe add an option where you give the shopkeeper something for free and then he sells the same item in his shop?
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very very nice game, the only things I'd like to see added is maybe a summary of loot at the end of a battle and a stats page where you can see what your stats are
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Hardest difficulty is fairly hard. I've played for hours and have soonish beaten first chapter :|
At first I found the game a bit shallow because you couldn't control your units, then I realized that the game just plays differently to say Epic War, that the type of tactics you have to use are different.
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so, i'm getting close to lvl 30, will i ever get the third ring slot?
and after lvl 20 you start to level up really slow :/
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Addicting. Combines RPG with Strategy. The dog on a horse brings me back to old Heroes of Might and Magic memories (and a little bit of Super Mario RPG with the stat system, too!). I really like this game!
As another player posted, PLEASE add a screen where we can see all the abilities we've gotten with our level ups. I like the random three options we get per level, but I'd like a screen where I can see everything I've ever chosen.
So far, I'm really enjoying the length of the game. Why? Because it feels more like an actual campaign, not some short mini-blurb game you play like most Flash games. Great work - but for the sequel, which I hope you make, please make sure to look at the smaller details you may have overlooked this time.
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After playing on hell mode, the rabbits aren't so overpowered, you can't just spam them. To all those complaining about them, just play on hell difficulty :3
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i think that if you have ring AND skill to increase regen rate, it uses the higher one. That could be the cause of these problems. I'm still getting no increase in rate with my rings on, compared to without them
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fun game.
those "rabbit archers" are overpowered as hell though.
to beat ALL the mission in mind forest and forest of dead, all you need is maxing the archers and picking up an ice and/or a wind mace.
only spam archers on cooldown right from the start, block the first few approaching enemies either with your paladog and/or the staffs, then hide within your bunny army. the archers will kill everything in sight within seconds, and if there happens to be a wave too huge/too beefy to kill right away, just toss it back with the wind mace for your archers to reload.
and voilá: and level is 3*-defeated because the enemies won´t even be able to leave the base/come close to your archers and paladog with the wind/ice staff for additional protection. as a third item i used a meteor mace, just to instantly nuke the "enemy base at 50%"-wave once spawned.
haven´t played any further yet, but it seems that this strategy is unbeatable so far.
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As others have mentioned, all you need are rabbits. You can just hold down the 2 key and watch them march off to mordor. 6 hours later, you've won the game.
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Fun game but definitely feels long. The later levels don't add much in new strategy just more opportunity to curse at ghosts.
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It's not a Meteor Wand it's a Cookie Wand, me and Jeff made it because it makes you look more like the Cookie Crisp Wizard, which is not even a referance I get because the Cookie Crisp macot wasn't a wizard when I was a kid he was a burglar! I just pretended I knew because I wanted Jeff to think I was smart
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the best game i've ever play on kongregate ;) i really enjoy graphism , gameplay and history I REALLY NEED A SEQUEL ^^ I LOOOOOOVE
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later on, the reward bonus for beating a level should be more than 1k. it ends up not being worth a whole lot and at lv 13 the difficulty sky rockets
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Did the regen bug really get fixed? i still dont see a difference in my regen even with a level 7 and 5 ring on compared to them being off. is there a cap?